Forged Alliance Forever Forged Alliance Forever Forums 2019-06-20T22:03:01+02:00 /feed.php?f=41&t=17662 2019-06-20T22:03:01+02:00 2019-06-20T22:03:01+02:00 /viewtopic.php?t=17662&p=175745#p175745 <![CDATA[Re: Auto wreckage decay or removal mod]]>
well, my AI should run way faster then the original or Sorian AI.
In case you are using a high unitcount, then my AI will slowdown your PC earlier because of building more units then GPG or Sorian AI.
Also possible, there is a error spam inside the logfile.

Please post your game.log and we will see.

Depending on your system specs, please don't use more then 1800 units for all armies in the game.
So, if you play against 4 AI's, set a unitcap to 375 (365*5=1825)

In case you want a faster game, use 1 AI with a unitcap of 825 and set AI Landexpansions to 1 or 2.

Statistics: Posted by Uveso — 20 Jun 2019, 22:03


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2019-06-20T19:40:41+02:00 2019-06-20T19:40:41+02:00 /viewtopic.php?t=17662&p=175738#p175738 <![CDATA[Re: Auto wreckage decay or removal mod]]>
How much it frees up sim speed and how much it slows it down due to all the extra calculations - i have no idea ;)

But it's in the Vault

Statistics: Posted by DDDX — 20 Jun 2019, 19:40


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2019-06-17T14:20:01+02:00 2019-06-17T14:20:01+02:00 /viewtopic.php?t=17662&p=175558#p175558 <![CDATA[Re: Auto wreckage decay or removal mod]]>
Anyways, been playing for an hour with Uveso AI only 4v1 skermish & I've noticed something as soon as the no rush timer has expired. Its like playing on 5fps. Jittery, its fast if I speed things up as in production & so on. But the units & moving structures don't move smoothly, they jitter.

Edit.. 4 AI v me. I only have the mod your linked to enabled & for the first 20 minutes, the timer at the top right ticks away at the correct speed. But after 20 minutes, it starts to slow down & the timer seconds tick 2.5x slower per second than normal time. I checked this without the mod enabled & I can play up to around 40-50 minutes before I start to see a slowdown. So something is slowing down the game.

Just to specify, it definitely ain't my system. Running sa Ryzen 1600x, 16G DDR4 on a GTX 1060 3gb.

Edit..OK I've just ran the game in vanilla with FAF & it does exactly the same. So I ran the game without FAF no mods & it runs smoothly up until the slowdown after about an hour. But no stuttering, so FAF is causing it for me.

Statistics: Posted by VsUK — 17 Jun 2019, 14:20


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2019-06-16T22:27:16+02:00 2019-06-16T22:27:16+02:00 /viewtopic.php?t=17662&p=175548#p175548 <![CDATA[Re: Auto wreckage decay or removal mod]]>
That make me think you are not playing the FAF version of the game ? Because FAF has sorian included.
Please have in mind my mod only works with the FAF version of Supreme Commander.
Just to be sure :)

Statistics: Posted by Uveso — 16 Jun 2019, 22:27


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2019-06-16T22:05:40+02:00 2019-06-16T22:05:40+02:00 /viewtopic.php?t=17662&p=175547#p175547 <![CDATA[Re: Auto wreckage decay or removal mod]]>

Statistics: Posted by VsUK — 16 Jun 2019, 22:05


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2019-06-16T21:32:03+02:00 2019-06-16T21:32:03+02:00 /viewtopic.php?t=17662&p=175545#p175545 <![CDATA[Re: Auto wreckage decay or removal mod]]>
Install my AI mod and enable it. Select any AI-Uveso as ally or enemy.

A wreck will vanish 20 minutes after it was created.

viewtopic.php?f=88&t=16381

Its possible to extract the function for a single mod.
And i also plan to add this function to the quality of performance mod.(in case i can talk with the modauthor)
But for now, onyl my AI has it.

Statistics: Posted by Uveso — 16 Jun 2019, 21:32


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2019-06-16T20:37:22+02:00 2019-06-16T20:37:22+02:00 /viewtopic.php?t=17662&p=175543#p175543 <![CDATA[Auto wreckage decay or removal mod]]> Statistics: Posted by VsUK — 16 Jun 2019, 20:37


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