Forged Alliance Forever Forged Alliance Forever Forums 2019-01-14T14:46:55+02:00 /feed.php?f=41&t=17098 2019-01-14T14:46:55+02:00 2019-01-14T14:46:55+02:00 /viewtopic.php?t=17098&p=171130#p171130 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by Ploppy — 14 Jan 2019, 14:46


]]>
2019-01-13T23:42:39+02:00 2019-01-13T23:42:39+02:00 /viewtopic.php?t=17098&p=171118#p171118 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by nine2 — 13 Jan 2019, 23:42


]]>
2019-01-13T22:57:40+02:00 2019-01-13T22:57:40+02:00 /viewtopic.php?t=17098&p=171115#p171115 <![CDATA[Re: Questions related to UI modifications]]>
Thank you very much for your help!

Image

What do you think?

Statistics: Posted by Ploppy — 13 Jan 2019, 22:57


]]>
2019-01-13T22:44:07+02:00 2019-01-13T22:44:07+02:00 /viewtopic.php?t=17098&p=171114#p171114 <![CDATA[Re: Questions related to UI modifications]]>
I am away from a PC for 2 weeks so I can't help, but if you posted your mod, someone would look.

Have you looked at the log file for clues

Statistics: Posted by nine2 — 13 Jan 2019, 22:44


]]>
2019-01-13T22:36:02+02:00 2019-01-13T22:36:02+02:00 /viewtopic.php?t=17098&p=171113#p171113 <![CDATA[Re: Questions related to UI modifications]]> Edit: I may have renamed my file .ntx instead of .nxt I'm not sure but it works now. I will keep you updated.

In C:\ProgramData\FAForever\gamedata there are no .scd files just .nx2

The file name of the Advanced strategic icons mod is Advanced strategic icons.nxt

I did try to rename my .zip to Advanced strategic icons.nxt and even added the 2 files (info.txt & version.txt in case they were needed) but it does NOT work.

I can confirm that the place is right, because even the Advanced strategic icons installer tells me that the mod is installed (but it's actually mine).

And I can confirm that the files are also right, since if I drop my .scd in the steam install it does work in FA (but NOT in FAF).

Statistics: Posted by Ploppy — 13 Jan 2019, 22:36


]]>
2019-01-13T21:34:21+02:00 2019-01-13T21:34:21+02:00 /viewtopic.php?t=17098&p=171112#p171112 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by nine2 — 13 Jan 2019, 21:34


]]>
2019-01-13T13:23:58+02:00 2019-01-13T13:23:58+02:00 /viewtopic.php?t=17098&p=171107#p171107 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by Ploppy — 13 Jan 2019, 13:23


]]>
2019-01-13T05:44:08+02:00 2019-01-13T05:44:08+02:00 /viewtopic.php?t=17098&p=171104#p171104 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by nine2 — 13 Jan 2019, 05:44


]]>
2019-01-12T22:15:35+02:00 2019-01-12T22:15:35+02:00 /viewtopic.php?t=17098&p=171089#p171089 <![CDATA[Re: Questions related to UI modifications]]> Supreme Commander Forged Alliance\gamedata it only works for FA, not FAF, as explained in my first message.

Statistics: Posted by Ploppy — 12 Jan 2019, 22:15


]]>
2019-01-12T21:55:46+02:00 2019-01-12T21:55:46+02:00 /viewtopic.php?t=17098&p=171088#p171088 <![CDATA[Re: Questions related to UI modifications]]> Statistics: Posted by nine2 — 12 Jan 2019, 21:55


]]>
2019-01-12T12:04:49+02:00 2019-01-12T12:04:49+02:00 /viewtopic.php?t=17098&p=171061#p171061 <![CDATA[Re: Questions related to UI modifications]]>
I am talking about the icon textures.

Statistics: Posted by Ploppy — 12 Jan 2019, 12:04


]]>
2019-01-12T00:24:46+02:00 2019-01-12T00:24:46+02:00 /viewtopic.php?t=17098&p=171049#p171049 <![CDATA[Re: Questions related to UI modifications]]>
Are you talking about icons or units textures ?

About textures, you need to specify your modded textures and your vanilla textures in your units blueprints.
(example for the aeon ACU)

For your modded textures, this kind of path should work :
Code:
/mods/Modernizer/Hook/units/UAL0001/your texture name

and access to it in your unit bp this manner :
Code:
Mesh = {
            IconFadeInZoom = 130,
             LODs = {
                {
                    AlbedoName = '/mods/Modernizer/Hook/units/UAL0001/your albedo name',
                    LODCutoff = 500,
                    MeshName = '/mods/Modernizer/Hook/units/UAL0001/your Mesh name',
                    NormalsName = '/mods/Modernizer/Hook/units/UAL0001/your Normal name',
                    Scrolling = true,
                    ShaderName = 'Aeon',
                    SpecularName = '/mods/Modernizer/Hook/units/UAL0001/your specular name',
                },
            },
        },



If you want to keep vanilla textures :

Put your unit in :
/mods/Modernizer/Hook/units/ual0001

and access to it in your unit bp this manner :
Code:
Mesh = {
            IconFadeInZoom = 130,
             LODs = {
                {
                    AlbedoName = '/units/UAL0001/UAL0001_Albedo.dds',
                    LODCutoff = 500,
                    MeshName = '/units/UAL0001/UAL0001_LOD0.scm',
                    NormalsName = '/units/UAL0001/UAL0001_normalsTS.dds',
                    Scrolling = true,
                    ShaderName = 'Aeon',
                    SpecularName = '/units/UAL0001/UAL0001_SpecTeam.dds',
                },
                {
                    MeshName = '/units/UAL0001/UAL0001__lod1.scm',
                    AlbedoName = '/units/UAL0001/UAL0001__lod1_albedo.dds',
                    SpecularName = '/units/UAL0001/UAL0001__lod1_specteam.dds',
                    NormalsName = '/units/UAL0001/UAL0001__lod1_normalsTS.dds',
                    LODCutoff = 300,
                    ShaderName = 'Aeon',
                },
            },
        },


You may need to deal with lod values depending how you modded your textures. Just follow the vanilla style system.

Hope this help !

Statistics: Posted by Franck83 — 12 Jan 2019, 00:24


]]>
2019-01-11T23:47:33+02:00 2019-01-11T23:47:33+02:00 /viewtopic.php?t=17098&p=171047#p171047 <![CDATA[Questions related to UI modifications]]>
I would like to create a mod which modify some textures located in Supreme Commander Forged Alliance\gamedata\textures.scd\textures\ui\common\icons\units\.

I managed to modify them in-game by building a custom .scd file and putting it in Supreme Commander Forged Alliance\gamedata. This works in FA but not in FAF.

I tried creating a mod for the game:
In C:\Users\<username>\Documents\my games\Gas Powered Games\Supreme Commander Forged Alliance\Mods
I created a Folder named Modernizer (the name of the mod) in which I added my textures, the end result is Mods\Modernizer\hook\textures\ui\common\icons\units\
The mod is working, I can enable it, but the textures are not showing in game.

I also tried to put the above .scd in C:\ProgramData\FAForever\gamedata and renaming it to textures2.nx2 but it did not work either.

At this point I'm quite confused, is it even possible?

I need your help, thank you.

Statistics: Posted by Ploppy — 11 Jan 2019, 23:47


]]>