Forged Alliance Forever Forged Alliance Forever Forums 2017-10-12T19:31:19+02:00 /feed.php?f=41&t=15254 2017-10-12T19:31:19+02:00 2017-10-12T19:31:19+02:00 /viewtopic.php?t=15254&p=155156#p155156 <![CDATA[Re: Hooking problems]]> Statistics: Posted by JoonasTo — 12 Oct 2017, 19:31


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2017-10-12T16:24:39+02:00 2017-10-12T16:24:39+02:00 /viewtopic.php?t=15254&p=155149#p155149 <![CDATA[Re: Hooking problems]]> Statistics: Posted by nine2 — 12 Oct 2017, 16:24


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2017-10-12T15:12:49+02:00 2017-10-12T15:12:49+02:00 /viewtopic.php?t=15254&p=155145#p155145 <![CDATA[Re: Hooking problems]]>
I want to hook
Code:
/env/Common/splats/mass_marker.dds
/env/Common/splats/mass_strategic.dds

for some reason I fail at this. Must be something really stupid I'm missing and just didn't think of.
Do we have special rules for what we can hook? Do I need to prep the mod for hooking them somehow?

I can just replace them in the .scd file and everything works perfectly so I know the files themselves are okay.

Statistics: Posted by JoonasTo — 12 Oct 2017, 15:12


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2017-10-12T14:46:00+02:00 2017-10-12T14:46:00+02:00 /viewtopic.php?t=15254&p=155144#p155144 <![CDATA[Re: Hooking problems]]>

I've uploaded an updated version with it now

Statistics: Posted by Androish — 12 Oct 2017, 14:46


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2017-10-08T19:14:32+02:00 2017-10-08T19:14:32+02:00 /viewtopic.php?t=15254&p=155038#p155038 <![CDATA[Re: Hooking problems]]>
i repacked your mod for testing:

This path is using the internal global icon support from the FAF game:
Code:
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\PxModAlpha\icons\units\xsl0301_RAS_icon.dds

PxModAlpha-icon-path.zip

This path is using the original filepath from the game:
Code:
C:\Users\Hismoom\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\PxModAlpha\textures\ui\uef\icons\units\xsl0301_RAS_icon.dds

PxModAlpha-texture-path.zip

Both of them should work.

Greetings Uveso.

Statistics: Posted by Uveso — 08 Oct 2017, 19:14


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2017-10-07T19:33:14+02:00 2017-10-07T19:33:14+02:00 /viewtopic.php?t=15254&p=154997#p154997 <![CDATA[Re: Hooking problems]]>

I did not know how to properly turn off the other shields to not show up in the upgrade path.
But with that example I see exactly how it is done :)

I still can't get the icon to work for the ras commander for seraphim tho.

Statistics: Posted by Androish — 07 Oct 2017, 19:33


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2017-10-06T05:50:09+02:00 2017-10-06T05:50:09+02:00 /viewtopic.php?t=15254&p=154934#p154934 <![CDATA[Re: Hooking problems]]>
Please rename the iconfile from URL0301_RAS_icon.dds to:
Code:
xsl0301_RAS_icon.dds


Then create a new folder inside your moddirectory:
Code:
icons/units/


Copy your RAS icon inside this folder. Should have this filepath then:
Code:
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\PxModAlpha\icons\units\xsl0301_RAS_icon.dds


Thats all. Now your icon should be shown.

But this only works if you use the FAF game version!
If you want to use the original filepath, where the game is searching for the Icon file, then "hook" this path:
Code:
/textures/ui/uef/icons/units/xsl0301_RAS_icon.dds


Greetings, Uveso.

Statistics: Posted by Uveso — 06 Oct 2017, 05:50


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2017-10-06T05:36:00+02:00 2017-10-06T05:36:00+02:00 /viewtopic.php?t=15254&p=154933#p154933 <![CDATA[Re: Hooking problems]]>
i reworked the upgrades from the Cybran shields.

Please delete the files:
Code:
t2shieldED4.bp
t3ShieldCyb.bp
TurnedoffED1.bp

Then copy this file to the same directory:
CybranShields.bp
This blueprint changes all 5 shields.

urb4202 ED1 off
urb4204 ED2 Buildable, Upgradeable
urb4205 ED3 off
urb4206 ED4 off
urb4207 ED5 Buildable

Your upgrade attempt does not work, because you forgot to change inside General the value of "UpgradesTo", "UpgradesFrom" and "UpgradesFromBase".
I also corrected "RebuildBonusIds" and "DifferentialUpgradeCostCalculation" (base upgrade cost will NOT be subtracted)
So you maybe want to balance the buildcost of the shields.

Greetings Uveso.

Statistics: Posted by Uveso — 06 Oct 2017, 05:36


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2017-09-30T04:32:18+02:00 2017-09-30T04:32:18+02:00 /viewtopic.php?t=15254&p=154733#p154733 <![CDATA[Re: Hooking problems]]>
Thanks for your offer of help :)

I ended up "publishing" the mod so its in the vault now. (PxModAlpha)

I just made ED4 And ED5 buildable and changed the stats. But that revealed another problem. There are no hotkeys to build those shields. Idk what to do to make them work with hotkeys like other shields?

So what I want is ED1 buildable by t2 and upgrades directly to ED5 with no other icon upgrades showing.
And ED5 buildable by t3.
Well just about exsactly what you are saying :)

I attached the current mod. And the icon I guess works best for Sera ras saccus

Statistics: Posted by Androish — 30 Sep 2017, 04:32


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2017-09-29T00:34:33+02:00 2017-09-29T00:34:33+02:00 /viewtopic.php?t=15254&p=154664#p154664 <![CDATA[Re: Hooking problems]]>
i am happy to see that you are interested in making mods for SupCom :)

Since i made a mod for experimental shields, i am sure i can fix your problem with your cybran shield.

Add a zip with your shields to the next post and explain how they should work.
Could be look like this:
urb402 = buildable by tech 2
urb402 = can be upgraded to urb4207
urb4207 = buildable by tech 3
urb4207 = can be upgraded from unit urb402

I am not sure what the problem with the RAS icon is, but we can look at it after solving the shield problem :)

Greetings, Uveso.

Statistics: Posted by Uveso — 29 Sep 2017, 00:34


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2017-09-28T13:09:12+02:00 2017-09-28T13:09:12+02:00 /viewtopic.php?t=15254&p=154639#p154639 <![CDATA[Hooking problems]]>
Problem 1.

I want to make Cybran shields more like the other races. 2 shields the t2 upgrades to the t3 version(also buildable standalone). I tried doing this with ED1 (urb402) and ED5(urb4207)

But I had problems getting the upgrades working. So I instead changed ED1 to not be buildable. and made ED4 buldable by t2 tech. That solved the problem of the upgrades.
But visually I think the ED4 is a bit big to be t2. Si tried to change that with hooking the reenamed files from ED1. But no joy.

So can anyone help me to either change the icon and t3 model of ED4 to look like ED1, or help me make ED1 upgrade to ED5?

Problem 2.
I want to add Ras to Seraphim support commander, and also add a ras prebuild. I made it work. but I have no clue how to get the icon for the ras prebuild to work. I tried hooking it but I migth have failed somewhere...

Statistics: Posted by Androish — 28 Sep 2017, 13:09


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