Forged Alliance Forever Forged Alliance Forever Forums 2019-06-16T19:36:04+02:00 /feed.php?f=41&t=13125 2019-06-16T19:36:04+02:00 2019-06-16T19:36:04+02:00 /viewtopic.php?t=13125&p=175540#p175540 <![CDATA[Re: Quantum Resource Generators V17 for all game versions]]> Update 16.Jun.2019 (v17)

-Fixed unitnames to match the latest nomads version.

Statistics: Posted by Uveso — 16 Jun 2019, 19:36


]]>
2019-01-20T22:22:57+02:00 2019-01-20T22:22:57+02:00 /viewtopic.php?t=13125&p=171268#p171268 <![CDATA[Re: Quantum Resource Generators V16 for all game versions]]> Update 20.Jan.2019 (v16)
- Unit UEB1404 Optimized function call :IsDead() to .Dead
- Unit URB1404 Optimized function call :IsDead() to .Dead
- Unit UAB1404 Optimized function call :IsDead() to .Dead
- Unit XSB1404 Optimized function call :IsDead() to .Dead

Statistics: Posted by Uveso — 20 Jan 2019, 22:22


]]>
2017-12-28T23:48:03+02:00 2017-12-28T23:48:03+02:00 /viewtopic.php?t=13125&p=158785#p158785 <![CDATA[Re: Quantum Resource Generators V15 for all game versions]]> Update 28.Dec.2017 (v15)
-Fixed version check for steam games.
-Fixed Build-Priority to build the first generator earlier.
-Added 2nd builder with lower Build-Priority for generator no. 2+3

Statistics: Posted by Uveso — 28 Dec 2017, 23:48


]]>
2017-06-19T16:13:07+02:00 2017-06-19T16:13:07+02:00 /viewtopic.php?t=13125&p=150965#p150965 <![CDATA[Re: Quantum Resource Generators V14 for all game versions]]> Update 19.Jun.2017 (v14)
- Renamed ShaderName from 'NomadUnit' to 'NomadsUnit'

Statistics: Posted by Uveso — 19 Jun 2017, 16:13


]]>
2017-04-26T22:54:55+02:00 2017-04-26T22:54:55+02:00 /viewtopic.php?t=13125&p=147457#p147457 <![CDATA[Re: Quantum Resource Generators V13 for all game versions]]> Update 26.Apr.2017 (v13)
- Added Resource Generator for Nomads
- Removed texture and model files from all units. They will now loaded directly from gamedirectory. (Mod size reduced from 2.8 MB to 128 KB)

Statistics: Posted by Uveso — 26 Apr 2017, 22:54


]]>
2016-09-16T03:15:20+02:00 2016-09-16T03:15:20+02:00 /viewtopic.php?t=13125&p=135472#p135472 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by Uveso — 16 Sep 2016, 03:15


]]>
2016-09-15T22:08:09+02:00 2016-09-15T22:08:09+02:00 /viewtopic.php?t=13125&p=135456#p135456 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by XenoInReno — 15 Sep 2016, 22:08


]]>
2016-09-16T03:15:54+02:00 2016-09-15T16:10:25+02:00 /viewtopic.php?t=13125&p=135420#p135420 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]>
even if Aeon has 2 Resource Generators with this mod it makes sense.
The original paragon cost 50% less then the modded one. So Aeon has still an advantage over the other factions.

If you want to disable the original paragon, please do this inside the unit-manager.

Just click on the Paragon icon to disable it:
para.png

Statistics: Posted by Uveso — 15 Sep 2016, 16:10


]]>
2016-09-15T09:37:50+02:00 2016-09-15T09:37:50+02:00 /viewtopic.php?t=13125&p=135387#p135387 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by XenoInReno — 15 Sep 2016, 09:37


]]>
2016-09-13T11:55:01+02:00 2016-09-13T11:55:01+02:00 /viewtopic.php?t=13125&p=135198#p135198 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by RavenCurow — 13 Sep 2016, 11:55


]]>
2016-09-13T10:48:26+02:00 2016-09-13T10:48:26+02:00 /viewtopic.php?t=13125&p=135191#p135191 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by Uveso — 13 Sep 2016, 10:48


]]>
2016-09-13T08:48:30+02:00 2016-09-13T08:48:30+02:00 /viewtopic.php?t=13125&p=135179#p135179 <![CDATA[Re: Quantum Resource Generators V1.2 for all game versions]]> Statistics: Posted by RavenCurow — 13 Sep 2016, 08:48


]]>
2019-06-16T19:35:11+02:00 2016-09-13T07:36:50+02:00 /viewtopic.php?t=13125&p=135177#p135177 <![CDATA[Quantum Resource Generators V17 for all game versions]]> This mod supports Nomads.

Quantum Resource Generators <for all gameversions> v17
http://faforever.uveso.de/QuantumResourceGenerators(AllGameVersions)-V17.zip
DownloadSize: 65 KB, Unpacked: 128 KB


Author: Uveso


How to install:

UnZip the archive.

Copy the "QuantumResourceGenerators" folder from the Zip archive to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"

The right Filepath to the file "mod_info.lua" should be then:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\QuantumResourceGenerators\mod_info.lua"

Start the game, and activate inside the modmanger "Quantum Resource Generators".



This Mod adds the following 5 buildings:

UEF Buildings:
UEF - EXPERIMENTAL - LAND : Tarapur - (Experimental Resource Generator)

CYBRAN Buildings:
CYBRAN - EXPERIMENTAL - LAND : Madras - (Experimental Resource Generator)

AEON Buildings:
AEON - EXPERIMENTAL - LAND : Narora - (Experimental Resource Generator)

SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Uyayaliya - (Experimental Resource Generator)

NOMADS Buildings:
NOMADS - EXPERIMENTAL - LAND : Sarge - (Experimental Resource Generator)


Info:
Quantum Resource Generators cost 50% more then a normal paragon and produces 50% less.
They have shields, and power/mass creation can be switched on/off.

The mod also adds BuilderGroups for normal and sorian AI.
AI will be able to build up to 3 Resource Generators.


Update 16.Jun.2019 (v17)
-Fixed unitnames to match the latest nomads version.

Update 20.Jan.2019 (v16)
- Unit UEB1404 Optimized function call :IsDead() to .Dead
- Unit URB1404 Optimized function call :IsDead() to .Dead
- Unit UAB1404 Optimized function call :IsDead() to .Dead
- Unit XSB1404 Optimized function call :IsDead() to .Dead

Update 28.Dec.2017 (v15)
-Fixed version check for steam games.
-Fixed Build-Priority to build the first generator earlier.
-Added 2nd builder with lower Build-Priority for generator no. 2+3

Update 19.Jun.2017 (v14)
- Renamed ShaderName from 'NomadUnit' to 'NomadsUnit'

Update 26.Apr.2017 (v13)
- Added Resource Generator for Nomads
- Removed texture and model files from all units. They will now loaded directly from gamedirectory. (Mod size reduced from 2.8 MB to 128 KB)

Statistics: Posted by Uveso — 13 Sep 2016, 07:36


]]>