Forged Alliance Forever Forged Alliance Forever Forums 2020-05-08T03:07:11+02:00 /feed.php?f=41&t=13083 2020-05-08T03:07:11+02:00 2020-05-08T03:07:11+02:00 /viewtopic.php?t=13083&p=183925#p183925 <![CDATA[Re: Nuclear Repulsor Shields V20 for all game versions]]>
i tested version v20 with the latest Nomads version and can't reproduce any errors.

Please diasble all other mods and try Nuclear Repulsor Shields and Nomads alone.

If you still crash, delete the mod manually (use explorer and delete the mod directory)
Then redownload it.

If you still have issues at this point, please post a game.log.

Statistics: Posted by Uveso — 08 May 2020, 03:07


]]>
2020-05-06T15:33:12+02:00 2020-05-06T15:33:12+02:00 /viewtopic.php?t=13083&p=183865#p183865 <![CDATA[Re: Nuclear Repulsor Shields V20 for all game versions]]> Statistics: Posted by TAO_MACHINE — 06 May 2020, 15:33


]]>
2019-12-03T12:50:44+02:00 2019-12-03T12:50:44+02:00 /viewtopic.php?t=13083&p=180190#p180190 <![CDATA[Re: Nuclear Repulsor Shields V20 for all game versions]]> Update 03.Dec.2019 (v20)

-Fixed buildtime for Cybran Shield Tech2 (now Tech3) and added missing SIZE12 for AdjacencyBuffs.
-Updated all shield script files to match Nomads standard.

Statistics: Posted by Uveso — 03 Dec 2019, 12:50


]]>
2019-06-16T19:31:08+02:00 2019-06-16T19:31:08+02:00 /viewtopic.php?t=13083&p=175539#p175539 <![CDATA[Re: Nuclear Repulsor Shields V19 for all game versions]]> Update 16.Jun.2019 (v19)

-Fixed unitnames to match the latest nomads version.

Statistics: Posted by Uveso — 16 Jun 2019, 19:31


]]>
2019-02-27T02:45:58+02:00 2019-02-27T02:45:58+02:00 /viewtopic.php?t=13083&p=172351#p172351 <![CDATA[Re: Nuclear Repulsor Shields V18 for all game versions]]> Update 27.Feb.2019 (v18)

Removed overspill damage for Shields.
(Damage will no longer be transfered to nearby shields)

Statistics: Posted by Uveso — 27 Feb 2019, 02:45


]]>
2018-11-27T05:55:10+02:00 2018-11-27T05:55:10+02:00 /viewtopic.php?t=13083&p=169889#p169889 <![CDATA[Re: Nuclear Repulsor Shields V1.7 for all game versions]]> Update 27.Nov.2018 (v1.7)

Removed (sorian) customunits implementation and replaced it with real AI platoon builders.
Fixed a bug where Cybran was unable to build Village Shields.
Fixed some shields not giving adjacency bonus if surrounded by energy buildings.

Statistics: Posted by Uveso — 27 Nov 2018, 05:55


]]>
2018-10-18T01:37:35+02:00 2018-10-18T01:37:35+02:00 /viewtopic.php?t=13083&p=168586#p168586 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
Thanks for the quick reply. I apologize for the super delayed response -- haven't played supcom in a while. As an update, I don't know what I did but it's working just fine now. Thanks and continuing to love the mod!

Statistics: Posted by Sirrace — 18 Oct 2018, 01:37


]]>
2018-08-19T12:30:24+02:00 2018-08-19T12:30:24+02:00 /viewtopic.php?t=13083&p=166893#p166893 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
i play with this mod every day and test it against arty and nuke fire.
Works perfect here.

Could you post your game.log?
Maybe we can find a hint there, why it's not working for you.

[Edit]
The bug that was reported by possess1on was not a mod bug.
The aeon salvation arty can bleed through the shield.
That happens when the arty shell splits into smaler splitters right above the shield.

Statistics: Posted by Uveso — 19 Aug 2018, 12:30


]]>
2018-08-19T06:49:29+02:00 2018-08-19T06:49:29+02:00 /viewtopic.php?t=13083&p=166891#p166891 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
Love the mod. Thanks so much for this awesome contribution! This was previously working months ago but no nukes no longer appear to be colliding with either village, city, or metropolis shields.

-Tested all 12 shields using regular and exp nukes
-Only mod enabled was nuclear repulsor shields

Thought I'd give you a heads up. Thanks again!

Statistics: Posted by Sirrace — 19 Aug 2018, 06:49


]]>
2018-04-04T17:07:49+02:00 2018-04-04T17:07:49+02:00 /viewtopic.php?t=13083&p=162394#p162394 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
https://youtu.be/WiM_KpkQwsk

Statistics: Posted by possess1on — 04 Apr 2018, 17:07


]]>
2018-04-02T10:34:56+02:00 2018-04-02T10:34:56+02:00 /viewtopic.php?t=13083&p=162351#p162351 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
i did a test with all Arties versus a Metropolis Shield.
Shield is tanking the damage without repair:
https://youtu.be/6LUn-Hjiqzk

Statistics: Posted by Uveso — 02 Apr 2018, 10:34


]]>
2018-04-02T09:23:36+02:00 2018-04-02T09:23:36+02:00 /viewtopic.php?t=13083&p=162349#p162349 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]> Can u fix pls bug with aeon t4 arty salvation shoots through Nuclear Repulsor Shields?

Statistics: Posted by Jack_why_u_here — 02 Apr 2018, 09:23


]]>
2018-01-20T16:18:03+02:00 2018-01-20T16:18:03+02:00 /viewtopic.php?t=13083&p=159650#p159650 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
your name sounds "lecker" :)

Well, you can always download the latest version of the mod from the vault or from the first post in this topic.
They have always the same version.

Greetings, Uveso.

Statistics: Posted by Uveso — 20 Jan 2018, 16:18


]]>
2018-01-19T20:02:54+02:00 2018-01-19T20:02:54+02:00 /viewtopic.php?t=13083&p=159609#p159609 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]>
Actually Im not really sure if it's connected to the mod, but make your own opinion:

First I started faf and tried to join a game. First game didnt connect to host, second game hat this mod "Nuclear Repulsor Shields V16.
It asked me if I wanted to download it, I pressed ok.
The next Pop-up said, the mod would not be installed correctly, and I should download it from somewhere else (where can I download mods at all?).
After this I got the following issues:
- The mod is shown in the vault -> mods (along with others I played before)
- I can't find it in the list if I try creating a custom game
- The page vault -> maps is empty and only says "ERR_EMPTY_RESPONSE"
- I can join other games without mods, so I guess firewall etc. are ok
- SOME other mods are causing problems as well now, but this one was the first

I'm running faf-client (non-steam) v0.16.1-rc.3+334 (newest I think)

If you want me to try something feel free to answer here or pm me (this is my first post, do whatever there is)

Thanks for reading all of this

Salzstangl

/Edit: Another issue, seemingly not connected to this. Sorry for disturbances

Statistics: Posted by Salzstangl — 19 Jan 2018, 20:02


]]>
2017-12-28T23:32:32+02:00 2017-12-28T23:32:32+02:00 /viewtopic.php?t=13083&p=158782#p158782 <![CDATA[Re: Nuclear Repulsor Shields V1.6 for all game versions]]> Update 28.Dec.2017 (v1.6)
-Fixed version check for steam games.
-Optimized experimental build platoon. 1st reactor will be build faster with more assistance from T2 engineers.

Statistics: Posted by Uveso — 28 Dec 2017, 23:32


]]>