Forged Alliance Forever Forged Alliance Forever Forums 2015-06-02T16:54:10+02:00 /feed.php?f=41&t=10001 2015-06-02T16:54:10+02:00 2015-06-02T16:54:10+02:00 /viewtopic.php?t=10001&p=100846#p100846 <![CDATA[Re: SupCom:FA MOBA?]]>

Statistics: Posted by Crotalus — 02 Jun 2015, 16:54


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2015-05-29T22:35:19+02:00 2015-05-29T22:35:19+02:00 /viewtopic.php?t=10001&p=100629#p100629 <![CDATA[Re: SupCom:FA MOBA?]]>
MinisterPhobia wrote:
Let's take what makes SupCom a good game, remove it and shove what makes LoL or DOTA bad games, it will work! Promise!


If you hold any love for the game (SupCom obviously) then please take a cold shower and file it as a occurrence of temporary madness.

Spoiler: show
Real Time Strategy=/=Aeon of Strife Styled Fortress Assault Game Going On Two Sides

Statistics: Posted by zeroAPM — 29 May 2015, 22:35


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2015-05-28T18:47:45+02:00 2015-05-28T18:47:45+02:00 /viewtopic.php?t=10001&p=100587#p100587 <![CDATA[SupCom:FA MOBA?]]>
I've seen lots of new MOBAs over the recent few years. League of Legends, Dota2, and Heroes of the Storm, to name just a few. All of them aren't terrible, though I've only enjoyed HotS so far, but none of them have that truly epic feel that SupCom gives.

I'm sure that I'm not the only one that thinks a MOBA based on SupCom would be an interesting idea, incorporating many of the units from the game and a whole new set of mechanics.

If anyone thinks they have the time to sit down and attempt to program/script this, I would love to partake in the design aspect of things and see if we can't make an enjoyable mod out of this.

Aside from the fun gameplay mode, MOBAs seem to attract huge numbers of players and I believe that, if executed well, this could drive a whole new player base to FAForever. While I love the community that we've got, I don't think anyone would argue that expanding the player base would be a bad thing.

Discuss! Let's see if this goes anywhere!

Statistics: Posted by MinisterPhobia — 28 May 2015, 18:47


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