Forged Alliance Forever Forged Alliance Forever Forums 2013-06-17T18:13:33+02:00 /feed.php?f=39&t=4295 2013-06-17T18:13:33+02:00 2013-06-17T18:13:33+02:00 /viewtopic.php?t=4295&p=46407#p46407 <![CDATA[Re: Asteroid Annihilation.]]> Still a long way to final release, they can straighten photos and graphic scales as we see here:

Now:
Image

If you stay just as it is pictured below game will be excellent:
Image

Statistics: Posted by Neojacques — 17 Jun 2013, 18:13


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2013-06-17T05:53:53+02:00 2013-06-17T05:53:53+02:00 /viewtopic.php?t=4295&p=46367#p46367 <![CDATA[Re: Asteroid Annihilation.]]>
SPhantom wrote:
One of my main concerns after seeing the PA trailer was that the units look cartoonish. Same problem as with Supcom 2. Supcom2 looks like a game with the aesthetic appeal for children, with colorful smiling robots running around, far from serious realistic look of the war machines in FA.

I'm afraid PA will look similarly graphics wise. Little colorful cartoon tanks chasing each other. Imagine a GC walking on that planet? The head would poke through the clouds. The lack of realism in the way it looks is alarming....


Yes, when I saw this, the units remember me a cartoonish version of TA, unfortunately also the units concept is VERY similar to this masterpiece of the past century. No great effort of creativity was made in the units area.They copied the exact formula with only one race.Kbot labs and vehicle labs? please!

Statistics: Posted by vongratz — 17 Jun 2013, 05:53


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2013-06-17T04:17:53+02:00 2013-06-17T04:17:53+02:00 /viewtopic.php?t=4295&p=46361#p46361 <![CDATA[Re: Asteroid Annihilation.]]>
I'm afraid PA will look similarly graphics wise. Little colorful cartoon tanks chasing each other. Imagine a GC walking on that planet? The head would poke through the clouds. The lack of realism in the way it looks is alarming. Unless a map has 10-20 small planets such as the one Zep showed, I will be very disappointed as well. If there were many planets to each round that can be expanded to, some 10 times the size of the one shown, it would maybe fix the problem.

But we shall see how it turns out...

Statistics: Posted by A_Naked_Girl — 17 Jun 2013, 04:17


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2013-06-16T22:43:13+02:00 2013-06-16T22:43:13+02:00 /viewtopic.php?t=4295&p=46351#p46351 <![CDATA[Re: Asteroid Annihilation.]]> For now playing on PA you don´t feel good, mybe in future they try fix the scale , but honastly i don´t now how ,play on a sphere not the best fun on this rts .
The idea off game is fantastic but we need a clean and plane field to take all the fun.

Statistics: Posted by LittleInferno — 16 Jun 2013, 22:43


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2013-06-16T11:00:38+02:00 2013-06-16T11:00:38+02:00 /viewtopic.php?t=4295&p=46306#p46306 <![CDATA[Re: Asteroid Annihilation.]]>
I do not care at all. The game could play on a flat single map, as long as strategy wise you have tons of options, I do not care.

Statistics: Posted by Ze_PilOt — 16 Jun 2013, 11:00


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2013-06-16T10:55:47+02:00 2013-06-16T10:55:47+02:00 /viewtopic.php?t=4295&p=46305#p46305 <![CDATA[Re: Asteroid Annihilation.]]>
Ze_PilOt wrote:
That would be a elegant solution, but it kind of kill their planet gimmick :)


well what can i say. i was expecting exactly this reply.
you got your flat maps, fanboys get their asteroids, and both will have crashing asteroids and cool shadows
from revolving around a star (not to scale).
all are happy, and now you want back gimmick over gameplay. :roll:
anyway, i dont think they will even implement resources localized instead of distributed on the surface, let alone lazy generation, because i share the pessimism. but the concept can work.

Statistics: Posted by rootbeer23 — 16 Jun 2013, 10:55


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2013-06-16T10:34:45+02:00 2013-06-16T10:34:45+02:00 /viewtopic.php?t=4295&p=46304#p46304 <![CDATA[Re: Asteroid Annihilation.]]>
rootbeer23 wrote:
you can play a quick 1v1 on a 40km planet with the surface area of betrayal ocean. just dont put any resource points outside
a circle with 5000 meters diameter, which gives you an area equal to a 5x5 map and there will be no reason to expand away from your start location (in fact, such an expansion would cost you the victory, given that you spend tanks on conquering nothing of value). then 249/250th of the planet will be there just for realism, and it will feel real big.
add a bit of cheating and tell nobody that there is really nothing being simulated under the fog of war and there you are.
since the terrain is generated algorithmically, you dont even have to have the whole surface area generated, until a unit comes close to the fog of war.
after all, if you were an alien invader and wanted to level london, you wouldnt materialize in melbourne.


That would be a elegant solution, but it kind of kill their planet gimmick :)

Statistics: Posted by Ze_PilOt — 16 Jun 2013, 10:34


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2013-06-16T09:51:54+02:00 2013-06-16T09:51:54+02:00 /viewtopic.php?t=4295&p=46301#p46301 <![CDATA[Re: Asteroid Annihilation.]]>
ColonelSheppard wrote:
We may as well expect the worst....

Which is: We'll need a FA mod for PA. ?

Statistics: Posted by rkrempel — 16 Jun 2013, 09:51


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2013-06-16T03:09:11+02:00 2013-06-16T03:09:11+02:00 /viewtopic.php?t=4295&p=46291#p46291 <![CDATA[Re: Asteroid Annihilation.]]> Statistics: Posted by ColonelSheppard — 16 Jun 2013, 03:09


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2013-06-16T01:23:30+02:00 2013-06-16T01:23:30+02:00 /viewtopic.php?t=4295&p=46287#p46287 <![CDATA[Re: Asteroid Annihilation.]]> Statistics: Posted by Nombringer — 16 Jun 2013, 01:23


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2013-06-16T00:59:29+02:00 2013-06-16T00:59:29+02:00 /viewtopic.php?t=4295&p=46286#p46286 <![CDATA[Re: Asteroid Annihilation.]]> a circle with 5000 meters diameter, which gives you an area equal to a 5x5 map and there will be no reason to expand away from your start location (in fact, such an expansion would cost you the victory, given that you spend tanks on conquering nothing of value). then 249/250th of the planet will be there just for realism, and it will feel real big.
add a bit of cheating and tell nobody that there is really nothing being simulated under the fog of war and there you are.
since the terrain is generated algorithmically, you dont even have to have the whole surface area generated, until a unit comes close to the fog of war.
after all, if you were an alien invader and wanted to level london, you wouldnt materialize in melbourne.

Statistics: Posted by rootbeer23 — 16 Jun 2013, 00:59


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2013-06-16T00:20:30+02:00 2013-06-16T00:20:30+02:00 /viewtopic.php?t=4295&p=46284#p46284 <![CDATA[Re: Asteroid Annihilation.]]> Sure it would take units longer to get places but considering that we're talking about raging battles on multiple planets at some point it couldn't hurt to slow the entire thing down a bit. I mean we're talking about building and directing a massive warmachine, it would make sense that Macro becomes the more important aspect.

Statistics: Posted by Kamicase — 16 Jun 2013, 00:20


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2013-06-15T22:32:30+02:00 2013-06-15T22:32:30+02:00 /viewtopic.php?t=4295&p=46281#p46281 <![CDATA[Re: Asteroid Annihilation.]]>
Swkoll wrote:
Supcom scale at vanilla release wasn't very good let alone Supcom in alpha. Scale was way too big and boring. I don't think we should judge PA until release on scale.


Again, you are talking of gameplay. I'm talking of visual feeling (and for me it's almost as important).

The only thing that changed was the unit speed. Not the unit size of the map size.

And they have a massive size problem : the battleship wouldn't stand straight on land (because it's bigger than the curvature of the planet). It look dumb.

Statistics: Posted by Ze_PilOt — 15 Jun 2013, 22:32


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2013-06-15T22:21:42+02:00 2013-06-15T22:21:42+02:00 /viewtopic.php?t=4295&p=46277#p46277 <![CDATA[Re: Asteroid Annihilation.]]>
Astrofoo wrote:
In SC2 it doesn't.


I'd argue that starcraft's scale is perfect for what they are trying to do with it because it allows for quick, fast paced battles which is a lot of what starcraft is about.

Statistics: Posted by Swkoll — 15 Jun 2013, 22:21


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2013-06-15T22:18:12+02:00 2013-06-15T22:18:12+02:00 /viewtopic.php?t=4295&p=46276#p46276 <![CDATA[Re: Asteroid Annihilation.]]>
I hope they will try to fix it, but for that they must realize -and accept- it's kind of broken.

Statistics: Posted by Ze_PilOt — 15 Jun 2013, 22:18


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