Forged Alliance Forever Forged Alliance Forever Forums 2017-05-13T19:41:58+02:00 /feed.php?f=39&t=14409 2017-05-13T19:41:58+02:00 2017-05-13T19:41:58+02:00 /viewtopic.php?t=14409&p=148642#p148642 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]>
biass wrote:
Masyaka wrote:
Supcom is only one unique RTS where you can win without map control.


?????????????????????????????????


Turtles sometimes win. Loosing 20 tanks to an acu worth enemy turtle a mex

Statistics: Posted by Masyaka — 13 May 2017, 19:41


]]>
2017-05-13T19:00:12+02:00 2017-05-13T19:00:12+02:00 /viewtopic.php?t=14409&p=148641#p148641 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]> Statistics: Posted by zeroAPM — 13 May 2017, 19:00


]]>
2017-05-13T13:37:57+02:00 2017-05-13T13:37:57+02:00 /viewtopic.php?t=14409&p=148624#p148624 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]>
Masyaka wrote:
Supcom is only one unique RTS where you can win without map control.


?????????????????????????????????

Statistics: Posted by biass — 13 May 2017, 13:37


]]>
2017-05-13T13:17:26+02:00 2017-05-13T13:17:26+02:00 /viewtopic.php?t=14409&p=148620#p148620 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]>
Supcom is only one unique RTS where you can win without map control.

Statistics: Posted by Masyaka — 13 May 2017, 13:17


]]>
2017-04-23T16:15:55+02:00 2017-04-23T16:15:55+02:00 /viewtopic.php?t=14409&p=147347#p147347 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]> Statistics: Posted by AdmiralZeech — 23 Apr 2017, 16:15


]]>
2017-04-22T14:12:34+02:00 2017-04-22T14:12:34+02:00 /viewtopic.php?t=14409&p=147300#p147300 <![CDATA[Re: Ashes of the Singularity : Escalation : Inception]]>
AdmiralZeech wrote:
Is anyone here still playing that game? How is it going with all the updates? Can it scratch the SupCom itch, or shall we all stick to FAF?

I don't think anyboody that's too into FAF plays or likes Ashes that much. It's definitely slowly improving with updates and they have a new guy in charge of development. As a result of that balance has got quite a bit better and he has a lot of ideas on further improving it and usability/UI.

Development has slowed down a little because Stardock are releasing a big Galactic Civilizations III expansion but better modding support has been added lately and in a couple of months a Juggernaut (which are something like a T4) will be added to each faction and a new set of campaign missions with an unconfirmed amount of Dreadnoughts and possibly some new units will be added.

The Vulkan API is supposed to be added in a months too. Supposedly it'll be the first game to have all the relevant APIs implemented.

I think the naval expansion is coming early next year, I guess sales will have an effect how fast things are implemented. Stardock are very good for supporting their titles for a long time.

I guess it boils down to what you want out of Ashes. If you want a game that'll use all your PC's resources, never has sim lag, the biggest maps, really good AI (for an RTS) and a great engine you should take a look at it.

If you want the depth and all the different ways FA allows you to play, Ashes isn't there yet.

You should probably take a look again at the end of the year and see how it's progressed and what's upcoming to it.

Statistics: Posted by Professor — 22 Apr 2017, 14:12


]]>
2017-04-20T15:40:21+02:00 2017-04-20T15:40:21+02:00 /viewtopic.php?t=14409&p=147241#p147241 <![CDATA[Ashes of the Singularity : Escalation : Inception]]> Statistics: Posted by AdmiralZeech — 20 Apr 2017, 15:40


]]>