Forged Alliance Forever Forged Alliance Forever Forums 2018-05-09T01:10:46+02:00 /feed.php?f=38&t=16020 2018-05-09T01:10:46+02:00 2018-05-09T01:10:46+02:00 /viewtopic.php?t=16020&p=163165#p163165 <![CDATA[Re: Checking in]]>
That said, you're welcome to do with it as you wish.

An idea I had but never implemented was, instead of using whatever civilians on the map, instead making civilian bases at unoccupied player spawns.

Also, a small point of elaboration: The rational behind reinforcements for attacker and resource benefits for defenders was to give attackers an initial advantage early on, but a lower advantage later on in order to encourage aggression. Attacking player unit spawns scale linearly, but defender payer resource benefits scale exponentially. Lastly, these benefits also, at least in theory, encourage engagement with civilians directly instead of just trying to kill the enemy player directly.

Statistics: Posted by FunkOff — 09 May 2018, 01:10


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2018-03-22T02:26:49+02:00 2018-03-22T02:26:49+02:00 /viewtopic.php?t=16020&p=161920#p161920 <![CDATA[Checking in]]> Statistics: Posted by JJ173 — 22 Mar 2018, 02:26


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