Forged Alliance Forever Forged Alliance Forever Forums 2013-05-12T01:14:44+02:00 /feed.php?f=38&t=1376 2013-02-20T22:07:36+02:00 2013-02-20T22:07:36+02:00 /viewtopic.php?t=1376&p=31523#p31523 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by Brute51 — 20 Feb 2013, 22:07


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2013-02-19T17:49:48+02:00 2013-02-19T17:49:48+02:00 /viewtopic.php?t=1376&p=31381#p31381 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by Prince__ — 19 Feb 2013, 17:49


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2013-01-27T23:10:40+02:00 2013-01-27T23:10:40+02:00 /viewtopic.php?t=1376&p=28573#p28573 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by Brute51 — 27 Jan 2013, 23:10


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2012-06-10T10:54:49+02:00 2012-06-10T10:54:49+02:00 /viewtopic.php?t=1376&p=14621#p14621 <![CDATA[Re: Civilian Defense Info/map list]]> Four Corners(UEF),
Four leaf Clover(Cybran)
and canis river spcial edition(Cybran)

are edited and uploaded in the Vault.

Statistics: Posted by Prince__ — 10 Jun 2012, 10:54


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2012-06-09T17:59:36+02:00 2012-06-09T17:59:36+02:00 /viewtopic.php?t=1376&p=14605#p14605 <![CDATA[Re: Civilian Defense Info/map list]]>
Ze_PilOt wrote:
Please you pastebin.com to post logs. It will be easier for everyone.

Are you trying to use the mod version (not the featured mod) ?


It's a bug. I'll fix it today and post a new version.

Statistics: Posted by FunkOff — 09 Jun 2012, 17:59


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2012-06-09T09:05:13+02:00 2012-06-09T09:05:13+02:00 /viewtopic.php?t=1376&p=14592#p14592 <![CDATA[Re: Civilian Defense Info/map list]]>
Are you trying to use the mod version (not the featured mod) ?

Statistics: Posted by Ze_PilOt — 09 Jun 2012, 09:05


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2012-06-08T22:49:02+02:00 2012-06-08T22:49:02+02:00 /viewtopic.php?t=1376&p=14579#p14579 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by cipher601 — 08 Jun 2012, 22:49


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2012-06-08T22:47:15+02:00 2012-06-08T22:47:15+02:00 /viewtopic.php?t=1376&p=14578#p14578 <![CDATA[Re: Civilian Defense Info/map list]]> info: Hooked /units/ueb3202/ueb3202_unit.bp with /schook/units/ueb3202/ueb3202_unit.bp
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info: Extracting mesh blueprints.
info: Modding blueprints.
info: Adding wreckage information to \000<LOC uas0305_desc>Sonar Platform
info: Adding wreckage information to \000<LOC xss0304_desc>Submarine Hunter
info: Adding wreckage information to \000<LOC uas0303_desc>Aircraft Carrier
info: Adding wreckage information to \000<LOC ues0201_desc>Destroyer
info: Adding wreckage information to \000<LOC urs0302_desc>Battleship
info: Adding wreckage information to \000<LOC ues0305_desc>Sonar Platform
info: Adding wreckage information to \000<LOC urs0203_desc>Attack Submarine
info: Adding wreckage information to \000<LOC urs0103_desc>Frigate
info: Adding wreckage information to \000<LOC xas0306_desc>Missile Ship
info: Adding wreckage information to \000<LOC xas0204_desc>Submarine Hunter
info: Adding wreckage information to \000<LOC uas0304_desc>Strategic Missile Submarine
info: Adding wreckage information to \000<LOC ues0401_desc>Experimental Aircraft Carrier
info: Adding wreckage information to \000<LOC ues0304_desc>Strategic Missile Submarine
info: Adding wreckage information to \000<LOC uas0302_desc>Battleship
info: Adding wreckage information to \000<LOC ues0302_desc>Battleship
info: Adding wreckage information to \000<LOC urs0304_desc>Strategic Missile Submarine
info: Adding wreckage information to \000<LOC xes0307_desc>Battlecruiser
info: Adding wreckage information to \000<LOC xss0303_desc>Aircraft Carrier
info: Adding wreckage information to \000<LOC xss0302_desc>Battleship
info: Adding wreckage information to \000<LOC xss0203_desc>Attack Submarine
info: Adding wreckage information to \000<LOC xss0202_desc>Cruiser
info: Adding wreckage information to \000<LOC xss0201_desc>Destroyer
info: Adding wreckage information to \000<LOC xss0103_desc>Frigate
info: Adding wreckage information to \000<LOC uas0203_desc>Attack Submarine
info: Adding wreckage information to \000<LOC ues0202_desc>Cruiser
info: Adding wreckage information to \000<LOC uas0201_desc>Destroyer
info: Adding wreckage information to \000<LOC xac0101_desc>Aeon Boat
info: Adding wreckage information to \000<LOC xrs0205_desc>Counter-Intelligence Boat
info: Adding wreckage information to \000<LOC ues0103_desc>Frigate
info: Adding wreckage information to \000<LOC urs0202_desc>Cruiser
info: Adding wreckage information to \000<LOC uas0103_desc>Frigate
info: Adding wreckage information to \000<LOC xrs0204_desc>Submarine Killer
info: Adding wreckage information to \000<LOC ues0203_desc>Attack Submarine
info: Adding wreckage information to \000<LOC xes0205_desc>Shield Boat
info: Adding wreckage information to \000<LOC uas0202_desc>Cruiser
info: Adding wreckage information to \000<LOC urs0303_desc>Aircraft Carrier
info: Adding wreckage information to \000<LOC xes0102_desc>Torpedo Boat
info: Adding wreckage information to \000<LOC uas0102_desc>Air Attack Boat
info: Adding wreckage information to \000<LOC uas0401_desc>Experimental Battleship
info: Registering blueprints...
Initializing unit blueprint for uab4201:
Initializing field Weapon of RUnitBlueprint at 0x23850400:
Initializing field RangeCategory of RUnitBlueprintWeapon at 0x02a11280:
warning: Invalid value for UnitWeaponRangeCategory at 0x02a112c0: string
info: Blueprints loaded
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/system/class.lua with /schook/lua/system/class.lua
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
info: Hooked /lua/system/GlobalBuilderGroup.lua with /schook/lua/system/GlobalBuilderGroup.lua
debug: Loading module '\000/lua/mods.lua\000'
info: Active mods in session: \000{
info: {
info: author="Ivan Rumsey - Gas Powered Games",
info: copyright="Copyright © 2007, Gas Powered Games",
info: description="ACU generates a fixed income. Use it wisely.",
info: exclusive=false,
info: hookdir="/hook",
info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
info: location="/mods/retirement",
info: name="Retirement",
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="BC7D1006-509B-44fe-ADAF-D31A7F28DC48",
info: url="http://www.gaspoweredgames.com",
info: version=1
info: }
info: }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/UserSync.lua with /Civilian Defense/lua/UserSync.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/UserSync.lua with /Civilian Defense/lua/UserSync.lua
debug: MEM: -5246242 bytes STIMap
debug: MEM: -5246242 bytes LoadTexturing
debug: MEM: -5246242 bytes WaterMask
debug: MEM: -12246587 bytes TERRAIN
info: Background task "Map loader /maps/loki.v0003/loki.scmap" finished.
info: Saving replay to "gpgnet://localhost/149549/cypher601.SCFAreplay"
debug: MEM: -2089909336 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/simInit.lua with /Civilian Defense/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/system/class.lua with /schook/lua/system/class.lua
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
info: Hooked /lua/system/GlobalBuilderGroup.lua with /schook/lua/system/GlobalBuilderGroup.lua
info: Active mods in sim: \000{
info: {
info: author="Ivan Rumsey - Gas Powered Games",
info: copyright="Copyright © 2007, Gas Powered Games",
info: description="ACU generates a fixed income. Use it wisely.",
info: exclusive=false,
info: hookdir="/hook",
info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
info: location="/mods/retirement",
info: name="Retirement",
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="BC7D1006-509B-44fe-ADAF-D31A7F28DC48",
info: url="http://www.gaspoweredgames.com",
info: version=1
info: }
info: }
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
debug: Loading module '\000/lua/sim/scenarioutilities.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000'
info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /schook/lua/ai/platoontemplates/landplatoontemplates.lua
debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000'
debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000'
info: Hooked /lua/ai/aiaddbuildertable.lua with /schook/lua/ai/aiaddbuildertable.lua
debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000'
info: Hooked /lua/ai/aibuilders/aiexperimentalbuilders.lua with /schook/lua/ai/aibuilders/aiexperimentalbuilders.lua
warning: Duplicate Builder detected - overriding/appending old: \000T3 Land Exp1 Engineer 1
warning: Duplicate Builder detected - overriding/appending old: \000T3 Land Exp2 Engineer 1
warning: Duplicate Builder detected - overriding/appending old: \000T2 Engineer Assist Experimental Mobile Land
warning: Duplicate Builder detected - overriding/appending old: \000T3 Engineer Assist Experimental Mobile Land
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileLandExperimentalEngineers
warning: Duplicate Builder detected - overriding/appending old: \000T4 Exp Land
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileLandExperimentalForm
warning: Duplicate Builder detected - overriding/appending old: \000T3 Air Exp1 Engineer 1
warning: Duplicate Builder detected - overriding/appending old: \000T2 Engineer Assist Experimental Mobile Air
warning: Duplicate Builder detected - overriding/appending old: \000T3 Engineer Assist Experimental Mobile Air
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileAirExperimentalEngineers
warning: Duplicate Builder detected - overriding/appending old: \000T4 Exp Air
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileAirExperimentalForm
warning: Duplicate Builder detected - overriding/appending old: \000T3 Satellite Exp Engineer
warning: Duplicate Builder detected - overriding/appending old: \000T2 Engineer Assist Experimental Satellite
warning: Duplicate Builder detected - overriding/appending old: \000T3 Engineer Assist Experimental Satellite
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000SatelliteExperimentalEngineers
warning: Duplicate Builder detected - overriding/appending old: \000T4 Exp Satellite
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000SatelliteExperimentalForm
warning: Duplicate Builder detected - overriding/appending old: \000T4 Sea Exp1 Engineer
warning: Duplicate Builder detected - overriding/appending old: \000T2 Engineer Assist Experimental Mobile Naval
warning: Duplicate Builder detected - overriding/appending old: \000T3 Engineer Assist Experimental Mobile Naval
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileNavalExperimentalEngineers
warning: Duplicate Builder detected - overriding/appending old: \000T4 Exp Sea
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000MobileNavalExperimentalForm
warning: Duplicate Builder detected - overriding/appending old: \000Econ Exper Engineer
warning: Duplicate Builder detected - overriding/appending old: \000T2 Engineer Assist Experimental Economic
warning: Duplicate Builder detected - overriding/appending old: \000T3 Engineer Assist Experimental Mobile Economic
warning: Duplicate PlatoonTemplate detected - overriding/appending old: \000EconomicExperimentalEngineers
debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/sorianutilities.lua\000'
debug: Loading module '\000/lua/ai/aiutilities.lua\000'
info: Hooked /lua/ai/aiutilities.lua with /schook/lua/ai/aiutilities.lua
debug: Loading module '\000/lua/buildingtemplates.lua\000'
info: Hooked /lua/buildingtemplates.lua with /schook/lua/buildingtemplates.lua
debug: Loading module '\000/lua/unittemplates.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/ai/aiattackutilities.lua\000'
info: Hooked /lua/ai/aiattackutilities.lua with /schook/lua/ai/aiattackutilities.lua
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/ai/aibehaviors.lua\000'
info: Hooked /lua/ai/aibehaviors.lua with /schook/lua/ai/aibehaviors.lua
debug: Loading module '\000/lua/ai/aibuildstructures.lua\000'
info: Hooked /lua/ai/aibuildstructures.lua with /schook/lua/ai/aibuildstructures.lua
debug: Loading module '\000/lua/basetemplates.lua\000'
info: Hooked /lua/basetemplates.lua with /schook/lua/basetemplates.lua
debug: Loading module '\000/lua/upgradetemplates.lua\000'
debug: Loading module '\000/lua/scenariotriggers.lua\000'
debug: Loading module '\000/lua/scenarioframework.lua\000'
debug: Loading module '\000/lua/scenarioplatoonai.lua\000'
debug: Loading module '\000/lua/sim/vizmarker.lua\000'
debug: Loading module '\000/lua/simcamera.lua\000'
debug: Loading module '\000/lua/system/singleevent.lua\000'
debug: Loading module '\000/lua/cinematics.lua\000'
debug: Loading module '\000/lua/sim/simuistate.lua\000'
debug: Loading module '\000/lua/simpinggroup.lua\000'
debug: Loading module '\000/lua/simobjectives.lua\000'
debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/ai/sorianlang.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000'
debug: MEM: -2089909336 bytes OGRID
debug: Loading module '\000/lua/triggermanager.lua\000'
debug: Loading module '\000/lua/scenarioenvironment.lua\000'
info: Loading save file: \000/maps/loki.v0003/loki_save.lua
info: Loading script file: \000/maps/loki.v0003/loki_script.lua
debug: Loading module '\000/lua/aibrain.lua\000'
info: Hooked /lua/aibrain.lua with /schook/lua/aibrain.lua
debug: Loading module '\000/lua/aibrainplans.lua\000'
debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000'
debug: Loading module '\000/lua/ai/aibuildunits.lua\000'
debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000'
info: Hooked /lua/sim/factorybuildermanager.lua with /schook/lua/sim/factorybuildermanager.lua
debug: Loading module '\000/lua/sim/buildermanager.lua\000'
info: Hooked /lua/sim/buildermanager.lua with /schook/lua/sim/buildermanager.lua
debug: Loading module '\000/lua/sim/builder.lua\000'
info: Hooked /lua/sim/builder.lua with /schook/lua/sim/builder.lua
debug: Loading module '\000/lua/sim/platoonformmanager.lua\000'
info: Hooked /lua/sim/platoonformmanager.lua with /schook/lua/sim/platoonformmanager.lua
debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000'
info: Hooked /lua/sim/brainconditionsmonitor.lua with /schook/lua/sim/brainconditionsmonitor.lua
debug: Loading module '\000/lua/sim/engineermanager.lua\000'
info: Hooked /lua/sim/engineermanager.lua with /schook/lua/sim/engineermanager.lua
debug: Loading module '\000/lua/sim/strategymanager.lua\000'
info: Hooked /lua/sim/strategymanager.lua with /schook/lua/sim/strategymanager.lua
debug: Loading module '\000/lua/sim/strategybuilder.lua\000'
info: Hooked /lua/sim/strategybuilder.lua with /schook/lua/sim/strategybuilder.lua
debug: Loading module '\000/lua/ai/skirmishstrategylist.lua\000'
debug: Loading module '\000/lua/ai/strategy-test.lua\000'
debug: Loading module '\000/lua/aipersonality.lua\000'
debug: Loading module '\000/lua/platoon.lua\000'
info: Hooked /lua/platoon.lua with /schook/lua/platoon.lua
debug: Loading module '\000/lua/proptree.lua\000'
debug: Loading module '\000/lua/sim/prop.lua\000'
info: Hooked /lua/sim/prop.lua with /schook/lua/sim/prop.lua
debug: Loading module '\000/lua/effectutilities.lua\000'
info: Hooked /lua/effectutilities.lua with /schook/lua/effectutilities.lua
debug: Loading module '\000/lua/effecttemplates.lua\000'
debug: Loading module '\000/lua/game.lua\000'
info: Hooked /lua/game.lua with /schook/lua/game.lua
debug: Loading module '\000/lua/sim/bufffield.lua\000'
info: Hooked /lua/sim/bufffield.lua with /schook/lua/sim/bufffield.lua
debug: Loading module '\000/lua/sim/rebuildbonuscallback.lua\000'
info: Hooked /lua/sim/rebuildbonuscallback.lua with /schook/lua/sim/rebuildbonuscallback.lua
debug: Loading module '\000/lua/defaultexplosions.lua\000'
warning: NUM PROPS = 15702
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/units/uel0001/uel0001_script.lua\000'
info: Hooked /units/uel0001/uel0001_script.lua with /schook/units/uel0001/uel0001_script.lua
debug: Loading module '\000/lua/shield.lua\000'
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/lua/defaultunits.lua\000'
info: Hooked /lua/defaultunits.lua with /schook/lua/defaultunits.lua
debug: Loading module '\000/lua/sim/unit.lua\000'
info: Hooked /lua/sim/unit.lua with /schook/lua/sim/unit.lua
debug: Loading module '\000/lua/factoryfixes.lua\000'
debug: Loading module '\000/lua/terranweapons.lua\000'
debug: Loading module '\000/lua/sim/defaultweapons.lua\000'
info: Hooked /lua/sim/defaultweapons.lua with /schook/lua/sim/defaultweapons.lua
debug: Loading module '\000/lua/sim/weapon.lua\000'
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
debug: Loading module '\000/lua/sim/collisionbeam.lua\000'
debug: Loading module '\000/lua/sim/defaultdamage.lua\000'
debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000'
info: Hooked /lua/sim/calcballisticacceleration.lua with /schook/lua/sim/calcballisticacceleration.lua
debug: Loading module '\000/lua/defaultcollisionbeams.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/armordefinition.lua\000'
info: Hooked /lua/armordefinition.lua with /schook/lua/armordefinition.lua
debug: Loading module '\000/units/ual0001/ual0001_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/lua/aeonweapons.lua\000'
debug: Loading module '\000/units/xec8001/xec8001_script.lua\000'
debug: Loading module '\000/units/xec8011/xec8011_script.lua\000'
debug: Loading module '\000/units/ueb5101/ueb5101_script.lua\000'
debug: Loading module '\000/units/uec1101/uec1101_script.lua\000'
debug: Loading module '\000/units/uec1201/uec1201_script.lua\000'
debug: Loading module '\000/units/uec1301/uec1301_script.lua\000'
debug: Loading module '\000/units/xec1301/xec1301_script.lua\000'
debug: Loading module '\000/units/uec1401/uec1401_script.lua\000'
debug: Loading module '\000/units/uec1501/uec1501_script.lua\000'
debug: Loading module '\000/units/uec0001/uec0001_script.lua\000'
debug: Loading module '\000/lua/victory.lua\000'
info: Hooked /lua/victory.lua with /schook/lua/victory.lua
debug: Loading module '\000/mods/civilian defense/lua/civiliandefense.lua\000'
warning: Unable to find file /mods/civilian defense/lua/civiliandefense.lua
warning: stack traceback:
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(332): in function `BeginSession'
warning: BeginSession() failed: ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(332): Error importing '/mods/civilian defense/lua/civiliandefense.lua'
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(332): in function `BeginSession'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/user/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/skins/layouts.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
info: Hooked /lua/ui/game/gamemain.lua with /schook/lua/ui/game/gamemain.lua
info: Hooked /lua/ui/game/gamemain.lua with /Civilian Defense/lua/ui/game/gamemain.lua
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/ui/game/chat.lua\000'
info: Hooked /lua/ui/game/chat.lua with /schook/lua/ui/game/chat.lua
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
debug: Loading module '\000/lua/maui/window.lua\000'
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
info: Hooked /lua/ui/help/tooltips.lua with /schook/lua/ui/help/tooltips.lua
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/uiutilssorian.lua\000'
debug: Loading module '\000/lua/usercamera.lua\000'
debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
debug: Loading module '\000/lua/ui/game/economy.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/userplayerquery.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000'
debug: Loading module '\000/lua/ui/game/borders.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/worldview.lua\000'
debug: Loading module '\000/lua/ui/controls/worldview.lua\000'
debug: Loading module '\000/lua/ui/game/ping.lua\000'
debug: Loading module '\000/lua/user/userdecal.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/game/construction.lua\000'
debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000'
debug: Loading module '\000/lua/maui/mauiutil.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/ui/game/build_templates.lua\000'
debug: Loading module '\000/lua/ui/game/buildmode.lua\000'
debug: Loading module '\000/lua/ui/game/tabs.lua\000'
debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000'
debug: Loading module '\000/lua/ui/help/unitdescription.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
debug: Loading module '\000/lua/ui/game/minimap.lua\000'
debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/unitview.lua\000'
debug: Loading module '\000/lua/game.lua\000'
info: Hooked /lua/game.lua with /schook/lua/game.lua
debug: Loading module '\000/lua/sim/bufffield.lua\000'
info: Hooked /lua/sim/bufffield.lua with /schook/lua/sim/bufffield.lua
debug: Loading module '\000/lua/ai/aiutilities.lua\000'
info: Hooked /lua/ai/aiutilities.lua with /schook/lua/ai/aiutilities.lua
debug: Loading module '\000/lua/buildingtemplates.lua\000'
info: Hooked /lua/buildingtemplates.lua with /schook/lua/buildingtemplates.lua
debug: Loading module '\000/lua/unittemplates.lua\000'
debug: Loading module '\000/lua/sim/scenarioutilities.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/ai/aiattackutilities.lua\000'
info: Hooked /lua/ai/aiattackutilities.lua with /schook/lua/ai/aiattackutilities.lua
debug: Loading module '\000/lua/ai/sorianutilities.lua\000'
debug: Loading module '\000/lua/ai/sorianlang.lua\000'
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/ai/aibehaviors.lua\000'
info: Hooked /lua/ai/aibehaviors.lua with /schook/lua/ai/aibehaviors.lua
debug: Loading module '\000/lua/ai/aibuildstructures.lua\000'
info: Hooked /lua/ai/aibuildstructures.lua with /schook/lua/ai/aibuildstructures.lua
debug: Loading module '\000/lua/basetemplates.lua\000'
info: Hooked /lua/basetemplates.lua with /schook/lua/basetemplates.lua
debug: Loading module '\000/lua/upgradetemplates.lua\000'
debug: Loading module '\000/lua/scenariotriggers.lua\000'
debug: Loading module '\000/lua/scenarioframework.lua\000'
debug: Loading module '\000/lua/scenarioplatoonai.lua\000'
debug: Loading module '\000/lua/sim/vizmarker.lua\000'
debug: Loading module '\000/lua/simcamera.lua\000'
debug: Loading module '\000/lua/system/singleevent.lua\000'
debug: Loading module '\000/lua/cinematics.lua\000'
debug: Loading module '\000/lua/sim/simuistate.lua\000'
debug: Loading module '\000/lua/simpinggroup.lua\000'
debug: Loading module '\000/lua/simobjectives.lua\000'
debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
info: Hooked /lua/ui/game/taunt.lua with /schook/lua/ui/game/taunt.lua
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/modules/displayrings.lua\000'
debug: Loading module '\000/mods/civilian defense/lua/civiliandefenseui.lua\000'
warning: Unable to find file /mods/civilian defense/lua/civiliandefenseui.lua
warning: stack traceback:
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(1483): in function `CreateUI'
warning: ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(1045): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:1039>
warning: Error running CreateGameInterface script in CScriptObject at 20fe3194: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/civilian defense/lua/civiliandefenseui.lua'
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(1483): in function `CreateUI'
...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(1045): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:1039>
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
info: Hooked /lua/ui/game/score.lua with /schook/lua/ui/game/score.lua
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
info: Hooked /lua/ai/aiarchetype-managerloader.lua with /schook/lua/ai/aiarchetype-managerloader.lua
info: Hooked /lua/ui/dialogs/disconnect.lua with /schook/lua/ui/dialogs/disconnect.lua
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain
info: creating medium fidelity terrain
info: creating low fidelity water
warning: LazyVar has non-number value.
warning: LazyVar has non-number value.
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(38): error evaluating lazy variable: attempt to call a nil value
stack traceback:
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Right'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(38): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:38>
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
Stack trace from definition:

stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Right'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(38): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:38>
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): error evaluating lazy variable: attempt to call a nil value
stack traceback:
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Bottom'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:39>
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
Stack trace from definition:

stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Bottom'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:39>
[C]: in function `pcall'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
warning: LazyVar has non-number value.
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/units/uab1101/uab1101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h00m39s

Statistics: Posted by cipher601 — 08 Jun 2012, 22:47


]]>
2012-06-08T22:45:55+02:00 2012-06-08T22:45:55+02:00 /viewtopic.php?t=1376&p=14577#p14577 <![CDATA[Re: Civilian Defense Info/map list]]> ______________________________________________________________________________________________________

nfo: checking C:\Documents and Settings\Owner.E6500\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
info: checking C:\Documents and Settings\Owner.E6500\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
info: checking C:\Documents and Settings\All Users.WINDOWS\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
info: checking C:\Documents and Settings\All Users.WINDOWS\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
info: checking C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\gamedata\*.scd
info: DISK: AddSearchPath: 'c:\documents and settings\all users.windows\faforever\gamedata\civdef.civ', mounted as '/'
info: DISK: AddSearchPath: 'c:\documents and settings\owner.e6500\my documents\my games\gas powered games\supreme commander forged alliance\maps\2v2 sand box.v0001', mounted as '/maps/2v2 sand box.v0001/'
info: DISK: AddSearchPath: 'c:\documents and settings\owner.e6500\my documents\my games\gas powered games\supreme commander forged alliance\maps\3v3 chaos.v0001', mounted as '/maps/3v3 chaos.v0001/'
info: DISK: AddSearchPath: 'c:\documents and settings\owner.e6500\my documents\my games\gas powered games\supreme commander forged alliance\maps\3v3 sand box.v0001', mounted as '/maps/3v3 sand box.v0001/'
info: DISK: AddSearchPath: 'c:\documents and settings\owner.e6500\my documents\my games\gas powered games\supreme

Statistics: Posted by cipher601 — 08 Jun 2012, 22:45


]]>
2012-06-08T09:22:45+02:00 2012-06-08T09:22:45+02:00 /viewtopic.php?t=1376&p=14552#p14552 <![CDATA[Re: Civilian Defense Info/map list]]>
But posting logs would help. (BETA menu, show logs, they are in logs.). Obviously, post them after hosting a game resulting in a black screen.

Statistics: Posted by Ze_PilOt — 08 Jun 2012, 09:22


]]>
2012-06-07T23:54:05+02:00 2012-06-07T23:54:05+02:00 /viewtopic.php?t=1376&p=14543#p14543 <![CDATA[Re: Civilian Defense Info/map list]]>
FunkOff wrote:
Download Link:
[see below]

if there isn't one?

Statistics: Posted by cipher601 — 07 Jun 2012, 23:54


]]>
2012-06-07T21:40:48+02:00 2012-06-07T21:40:48+02:00 /viewtopic.php?t=1376&p=14541#p14541 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by Ze_PilOt — 07 Jun 2012, 21:40


]]>
2012-06-07T21:14:05+02:00 2012-06-07T21:14:05+02:00 /viewtopic.php?t=1376&p=14539#p14539 <![CDATA[Re: Civilian Defense Info/map list]]> Statistics: Posted by cipher601 — 07 Jun 2012, 21:14


]]>
2013-05-12T01:14:44+02:00 2012-06-06T05:18:42+02:00 /viewtopic.php?t=1376&p=14479#p14479 <![CDATA[Civilian Defense Info/map list]]> What is Civilian Defense?
It is a mod that requires you to defend or attack the civilians!

How does it work?
On many maps, there exist civilian units/structures.
First, Civilian Defense breaks players/AI into teams based on their faction. Players will be allied with other players of the same faction, and enemies with everybody else. Pre-set or automatic teams do not matter, it's all based on faction.
Second, Players who have civilians to defend (civilians of their own faction) will receive defense beacons. Civilian trucks brought to the defense beacons will be evacuated off-world. Defenders will be awarded with a resource production bonus for every civilian truck evacuated. (The bonus is +1 mass and +10 energy and is visible on the evacuation beacon.)
Third: Attackers are given spawn beacons. Spawn beacons spawn reinforcements periodically. Killing a civilian gives +5% spawn rate bonus per civilian killed. The spawn delay between reinforcements is written on the beacon. (Killing civilians will reduce this number.)

How evacuation beacons work:
-Civilian Structures are labeled "Civilian Structure" and worth 2 points. Trucks are worth 1 point. Trucks automatically evacuate when played within the evac beacon's evac radius. (This evac radius is displayed as a purple range ring.)
-Evac beacons can only evacuate 1 truck every ten seconds. If an evac beacon is ready, it will say "ready" or have a number counting down until it is ready to evac another truck.
-If Reclaimed, a Civilian Structures turns into 2 Evac Trucks, allowing defenders to evacuate entire colonies.
-Evac Trucks must be brought to an Evac Beacon at *ANY* defender's base.
-A defending team must protect/evacuate a certain number of civilians. This number is the ratio of defenders to total players: 1 defender: 1 attacker = 50% Must Survive. 1 defender: 3 attackers = 25% must survive.
-Defenders will lose if the "Remaining" and "Evacuated" numbers are, when added together, less than the "Must Survive" number. (These numbers are displayed for defenders in the UI on the left-side of the screen.)
-Defenders win when all other teams are defeated (through normal rules, such as Assassination or Supremacy)

How attack beacons work:
-Attack Beacons will spawn units periodically at a set rate. This inverse of this rate is displayed as a delay, in seconds, between reinforcements.
-The spawn rate will increase for every civilian killed by the attacking team.
-Although it will initially spawn only T1 tanks, it will spawn higher level tanks at an increased rate if there is a higher tech factory nearby. ("Nearby" means within the purple ring.)
-Build and upgrade a factory near the spawn beacon to get T2 and T3 level reinforcements, respectively. Although the spawn delay will increase with tech, the total value of spawns units will also increase (by a factor of 3 per tech level.)
-Attackers win by defeating all other players (through normal rules, such as Assassination or Supremacy, or by killing enough civilians.)

If the map has civilians from multiple factions, than players of those factions will be BOTH attackers AND defenders and be subject to all the same constraints, and receive both bonuses.



Maps with Civilians: map name--civilian faction
Official:
Blasted Rock--UEF
Burial Mounds--UEF
Ambush Pass--Cybran
Arctic Refuge--UEF
Daroza's Sanctuary--Aeon
Drake's Revine--UEF
Finn's Revenge--UEF
Flooded Strip Mine-UEF
Paradise--UEF
Saltrock Colony--Cybran
Sentry Point--Aeon
Sung Islands---Cybran
Sytris Majo--Aeon
TheGreatVoid--UEF
You also can add Vya3-Protectorate(Aeon)

Unofficial:
Kazam--UEF
Loki--UEF
Theta Passage(UEF),
Four Corners(UEF),
Four leaf Clover(Cybran)
canis river spcial edition(Cybran)

Statistics: Posted by FunkOff — 06 Jun 2012, 05:18


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