Forged Alliance Forever Forged Alliance Forever Forums 2015-04-21T17:50:13+02:00 /feed.php?f=37&t=9831 2015-04-21T17:50:13+02:00 2015-04-21T17:50:13+02:00 /viewtopic.php?t=9831&p=98942#p98942 <![CDATA[Re: Desync bug with the latest FaF update]]> Statistics: Posted by suka — 21 Apr 2015, 17:50


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2015-04-21T10:54:26+02:00 2015-04-21T10:54:26+02:00 /viewtopic.php?t=9831&p=98925#p98925 <![CDATA[Re: Desync bug with the latest FaF update]]> Statistics: Posted by Col_Walter_Kurtz — 21 Apr 2015, 10:54


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2015-04-21T04:47:44+02:00 2015-04-21T04:47:44+02:00 /viewtopic.php?t=9831&p=98916#p98916 <![CDATA[Desync bug with the latest FaF update]]>
The game starts, and usually around the 12th minutes, every over players get a desync message with me, repeatedly.

The game will go on, alliances will be broken and created in real time (no lag between me and the other players), but major differences start to appear.

Most allied new units and buildings will be invisible to me, some defeated players may keep "playing" very long in my game, while the players I killed in my game are fine in theirs. I'll often win, while every other players show me as inactive, and once I won, disconnected.

This bug has happened to nearly every phantom games I played recently.

During the last phantom game, where I was the phantom, I managed to build a yolona oss in my own weird alternate reality, and kill every other players. They would still get the nuke warning, but not the actual nuke, and they won when I disconnected.

I also think the yolona oss cost me a fraction of the advertised price, but that's another problem.

forever.log was close to 1MB, so I had to use MEGA.

replay uid:
3347282
forever.log
https://mega.co.nz/#!CkkHwDTL!cnEPalU7F ... TRpBo4i6M4
game.log
http://tny.cz/d9598851

Statistics: Posted by suka — 21 Apr 2015, 04:47


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