Forged Alliance Forever Forged Alliance Forever Forums 2017-02-24T19:25:06+02:00 /feed.php?f=37&t=13456 2017-02-24T19:25:06+02:00 2017-02-24T19:25:06+02:00 /viewtopic.php?t=13456&p=144157#p144157 <![CDATA[Re: Phantom games are Full Share since last Patch]]> I was under the impression that issue got fixed.

The AI thing seems to correspond to another share lobby option (like ShareUntilDeath and FullShare).
Next time this happens: please send game.prefs and all logs and replay.

Statistics: Posted by KeyBlue — 24 Feb 2017, 19:25


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2017-02-24T13:00:22+02:00 2017-02-24T13:00:22+02:00 /viewtopic.php?t=13456&p=144138#p144138 <![CDATA[Re: Phantom games are Full Share since last Patch]]> Statistics: Posted by BenDover — 24 Feb 2017, 13:00


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2016-11-30T18:03:54+02:00 2016-11-30T18:03:54+02:00 /viewtopic.php?t=13456&p=139809#p139809 <![CDATA[Re: Phantom games are Full Share since last Patch]]>
Code:
warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': Invalid army -1. (Use a 1-based index)
         stack traceback:
            [C]: in function `IsAlly'
            ... commander forged alliance\mods\quickshare\share.lua(297): in function `fn'
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(607): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:593>


This is from my own mod nobody else has it so it can't cause the problem, I'm too lazy to fix it as it's working anyway so ignore it D:

Statistics: Posted by BenDover — 30 Nov 2016, 18:03


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2016-11-30T17:53:45+02:00 2016-11-30T17:53:45+02:00 /viewtopic.php?t=13456&p=139808#p139808 <![CDATA[Re: Phantom games are Full Share since last Patch]]>
Spoiler: show
hm I remember this error with custom colors and normal supreme commander...
Code:
warning: Error running HandleEvent script in CScriptObject at 22cbc380: ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): in function `Set'
            ...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(59): in function `SetTexture'
            ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(115): in function `RolloverHandler'
            ...d alliance\gamedata\mohodata.scd\lua\maui\window.lua(365): in function <...d alliance\gamedata\mohodata.scd\lua\maui\window.lua:364>

some unit (mass fab) dies and stuff isnt cleaned up properly
Code:
warning: Error running lua script: ...\gamedata\units.scd\units\uab1104\uab1104_script.lua(89): attempt to call method `SetSpinDown' (a nil value)
         stack traceback:
            ...\gamedata\units.scd\units\uab1104\uab1104_script.lua(89): in function <...\gamedata\units.scd\units\uab1104\uab1104_script.lua:81>

wut?
Code:
warning: Error running lua script from destroyed thread: IssueMoveOffFactory: Passed in an invalid target point.
         stack traceback:
            [C]: in function `IssueGuard'
            ...\gamedata\units.nx2\units\ura0001\ura0001_script.lua(90): in function <...\gamedata\units.nx2\units\ura0001\ura0001_script.lua:82>

nuke explosion and thus particle cap reached:
Code:
info: Particle cap exceeded, discarding excess.

sinking ships shouldnt cause it:
Code:
warning: Error running lua script: Failed to attach entity xrs0204 to /projectiles/sinker/sinker_proj.bp on bone 1
         stack traceback:
            [C]: in function `AttachBoneTo'
            ...projectiles.nx2\projectiles\sinker\sinker_script.lua(38): in function `StartSinking'
            ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>

this happens to late to impact that:
Code:
warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': Invalid army -1. (Use a 1-based index)
         stack traceback:
            [C]: in function `IsAlly'
            ... commander forged alliance\mods\quickshare\share.lua(297): in function `fn'
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(607): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:593>


also interesting, this comes from the new teamkill reporting stuff but probably shouldnt fire when its a modded game:
Code:
warning: ACU kill detected. Rating for ranked games is now enforced.

Statistics: Posted by CookieNoob — 30 Nov 2016, 17:53


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2016-11-30T17:28:04+02:00 2016-11-30T17:28:04+02:00 /viewtopic.php?t=13456&p=139807#p139807 <![CDATA[Re: Phantom games are Full Share since last Patch]]> Statistics: Posted by BenDover — 30 Nov 2016, 17:28


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2016-11-30T00:29:04+02:00 2016-11-30T00:29:04+02:00 /viewtopic.php?t=13456&p=139774#p139774 <![CDATA[Re: Phantom games are Full Share since last Patch]]>
BenDover wrote:
Yes it's been this way since previous patch unfortunately nobody here seems to give a shit about mods leaving it up to mod's creator to keep up. I haven't seen Duck or mead in a while so we're out of luck I guess.


Well clearly the people playing Phantom-X care. And some people care enough to contribute code. However no one is merging these changes. Perhaps KeyBlue should be given merge rights on that repo?

Statistics: Posted by EntropyWins — 30 Nov 2016, 00:29


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2016-11-30T00:26:27+02:00 2016-11-30T00:26:27+02:00 /viewtopic.php?t=13456&p=139773#p139773 <![CDATA[Re: Phantom games are Full Share since last Patch]]>
> No, not all games have this issue.

I don't know what is going on exactly, but two possible causes for this:

* Perhaps it only happens when the person that dies does a manual share
* Perhaps it only happens if the person that dies is allied with someone else

Statistics: Posted by EntropyWins — 30 Nov 2016, 00:26


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2016-11-12T01:19:49+02:00 2016-11-12T01:19:49+02:00 /viewtopic.php?t=13456&p=138854#p138854 <![CDATA[Re: Phantom games are Full Share since last Patch]]> Statistics: Posted by EffEff — 12 Nov 2016, 01:19


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2016-11-10T14:36:33+02:00 2016-11-10T14:36:33+02:00 /viewtopic.php?t=13456&p=138766#p138766 <![CDATA[Re: Phantom games are Full Share since last Patch]]> There are plenty of phantom replays where share until death works like it should.

So since not all games have this issue. It seems it was never reported and thus nobody knew.

Thank you for reporting this FF. Good to see someone cared enough to at least report this.


Providing some replays and game.log's would' be usefull.

Statistics: Posted by KeyBlue — 10 Nov 2016, 14:36


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2016-11-10T02:55:50+02:00 2016-11-10T02:55:50+02:00 /viewtopic.php?t=13456&p=138730#p138730 <![CDATA[Re: Phantom games are Full Share since last Patch]]> Statistics: Posted by BenDover — 10 Nov 2016, 02:55


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2016-11-10T02:17:46+02:00 2016-11-10T02:17:46+02:00 /viewtopic.php?t=13456&p=138724#p138724 <![CDATA[Phantom games are Full Share since last Patch]]>
I recently played 2 Phantom games. One was hosted by Lemming_king, the other I hosted my self. In both games sharing was off by Default, but instead the game was "Full Share" which is a Problem at phantom games.

It happend first with Patch 3662, but zock told me, he hasn't changed anything. Could someone have a look on this issue?

Did anyone else see this?

Statistics: Posted by EffEff — 10 Nov 2016, 02:17


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