Forged Alliance Forever Forged Alliance Forever Forums 2015-01-05T14:43:17+02:00 /feed.php?f=31&t=3554 2015-01-05T14:43:17+02:00 2015-01-05T14:43:17+02:00 /viewtopic.php?t=3554&p=90358#p90358 <![CDATA[Re: Experimental Citadel MK2 - Broken?]]> Statistics: Posted by Saxxon — 05 Jan 2015, 14:43


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2013-04-22T04:11:49+02:00 2013-04-22T04:11:49+02:00 /viewtopic.php?t=3554&p=39400#p39400 <![CDATA[Re: Experimental Citadel MK2 - Broken?]]>
I was under the impression that the Balance mod was one of the checkbox options you get when you launched the Blackops Feature mod. If its not there then we might need to poke the FAF devs again to see why it wasn't added. I was under the where planning to make it so you can select Unleashed, ACUs, Balance, Naval Balance, & SpecWep in any combination you wanted when you launched Blackops as a feature mod. Been a while since I have looked though. Cause per the Blackops Balance Mod each ASF should have 2000 HP... and even then we only modified HP, Fuel, & Costs on the ASFs so any other changes that where made during the balance patch (if say damage was lowered) would still be in effect even if balance mod wasn't running.

Statistics: Posted by ExavierMacbeth — 22 Apr 2013, 04:11


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2013-04-08T09:46:45+02:00 2013-04-08T09:46:45+02:00 /viewtopic.php?t=3554&p=37390#p37390 <![CDATA[Re: Experimental Citadel MK2 - Broken?]]>
When I started googling for FA veterancy I stumbled on a thread: http://www.faforever.com/forums/viewtopic.php?f=36&t=1482&start=20.
It appears you guys from FAF have done tinkering with veterancy system that’s causing this problem with certain units.

2) Tuned down xp values : After a lot of testing, I believe the xp values for each tier should be more like :
1 xp / 3 xp / 6 xp / 50 xp, to prevent too fast boost at different levels.

That would explain how 5 kills on ASF get him one lvl (5*6xp=30 xp wich is listed as a veterancy lvl in BEA0402_unit.bp)

I believe that is the reason this unit gains lvls so fast now, also noticed it on T4 Cybran experimental dreadnought. I think mod developer should look into this numbers on all of experimentals, and increase veterancy lvls accordingly.

I could provide assistance for that but I am very novice at this, I use notepad++ to tinker with those units stats :?

PS: Is it possible to use blackops balance changes on units in featured blackops mod, I noticed ASF for example aren’t as nerfed there.

Statistics: Posted by SmoothApproach — 08 Apr 2013, 09:46


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2013-04-05T19:24:53+02:00 2013-04-05T19:24:53+02:00 /viewtopic.php?t=3554&p=37086#p37086 <![CDATA[Experimental Citadel MK2 - Broken?]]>
Because of that I hosted few custom sandbox games on faf and on my normal FA Blackops V6 mod in single player skirmish to test it by spaming some units. And I noticed why this unit was so broken. In FAF Cybran ASF have 1700 hp and cost 350 mass, and 40k energy while in original blackops v6 they have 2450 hp and cost 400 mass and 20k energy. I said ok they nerfed them for FAF, I can dig that whatever, I could adopt I thought. But then I noticed that Citadel has same HP in both versions and costs the same amount of mass and energy, but in FAF it needs only 5 kills to get a veterancy, and in Blackops v6 in needs a reasonable 20 kills for a first star. Each time it gets a star it increases its hp and regen, and in FAF this happens extremely fast once you send your entire air force on it and it takes them out like they were from paper and rolls out with 5 stars after 25 KILLS !!!!! It’s kind of frustrating when you can’t kill a single unit with nothing except yourT3 anti air turrets, and it crushes your entire air and does there whatever it wants and is too fast to catch it with ground t3 anti air, which also needs ages and huge numbers to kill it since it gets veterancy after killing 5 of them. Its really fun mod and I love FAF, but I am afraid I won’t be playing it over FAF with my friends until this balance gets in order a bit, I haven’t tested other factions units vs UEF, but as Cybran i need to completely give up from air when I play vs UEF. I also tried gunships and the results were the same, in blackops v6 its manageable and playable, in FAF its still practically unkillable. It would be playable if its veterancy gets same numbers as in blackops V6, although I also liked stronger ASF because they felt more like Air SUPERIORITY than those nerfed versions in FAF, but that’s a topic of another discussion :)

Edit: I checked and in FAF Citadel needs only 30xp for a single lvl, way less than any other experimental (only 5 tech 3 units), i cant see how much xp in Single player skirmish (blackops v6), guess its a feature of FAF ( i have GAZ_UI in both), but it takes 20 tech 3 units for first lvl (big diference)

Sry for a long post and mistakes if I made them.

Statistics: Posted by SmoothApproach — 05 Apr 2013, 19:24


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