Forged Alliance Forever Forged Alliance Forever Forums 2013-03-28T00:19:22+02:00 /feed.php?f=31&t=3038 2013-03-28T00:19:22+02:00 2013-03-28T00:19:22+02:00 /viewtopic.php?t=3038&p=35951#p35951 <![CDATA[Re: BlackOps Replay]]> Statistics: Posted by Kasero — 28 Mar 2013, 00:19


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2013-02-12T18:34:26+02:00 2013-02-12T18:34:26+02:00 /viewtopic.php?t=3038&p=30067#p30067 <![CDATA[Re: BlackOps Replay]]> Statistics: Posted by Ze_PilOt — 12 Feb 2013, 18:34


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2013-02-12T18:28:04+02:00 2013-02-12T18:28:04+02:00 /viewtopic.php?t=3038&p=30065#p30065 <![CDATA[Re: BlackOps Replay]]>
Ze_PilOt wrote:
That's probably because the options are not right.

I will try to make it better at some point.


There currently aren't any options set. Not a rush or anything, but let me know if you need any testing done or to try anything. Thanks for the quick reply.

Statistics: Posted by Cmdrd — 12 Feb 2013, 18:28


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2013-02-12T18:23:52+02:00 2013-02-12T18:23:52+02:00 /viewtopic.php?t=3038&p=30064#p30064 <![CDATA[Re: BlackOps Replay]]>
I will try to make it better at some point.

Statistics: Posted by Ze_PilOt — 12 Feb 2013, 18:23


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2013-02-12T18:10:10+02:00 2013-02-12T18:10:10+02:00 /viewtopic.php?t=3038&p=30063#p30063 <![CDATA[BlackOps Replay]]>
Initially when trying to run the replays, I get this error:

Code:
Failed to setup initial search path.

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /replay C:/ProgramData/FAForever/cache/temp.scfareplay /init init_blackops.lua /nobugreport /log C:\ProgramData\FAForever\logs\replay.log

Callstack:
   Unknown symbol (address 0x008cef50)

Last 100 lines of log...

warning: Running "C:\ProgramData\FAForever\bin\init_blackops.lua" failed: cannot read C:\ProgramData\FAForever\bin\..\cache\options.lua: No such file or directory
         stack traceback:
            [C]: in function `dofile'
            C:\ProgramData\FAForever\bin\init_blackops.lua(5): in main chunk


Following the suggestions in this thread: http://www.faforever.com/forums/viewtopic.php?f=3&t=1566&start=0, I created that file, but did not populate it. After creating the file, I can load the replay, but I keep getting a desync and really nothing goes on in the game as nothing (units, structures) from the mod load in. What options do I need in the options.lua file to get everything to work?

If anyone has any suggestions, I will be more than willing to test it, or if a solution is already available that I couldn't find, if someone could point it out that would be awesome as well.

Thanks in advance!

Statistics: Posted by Cmdrd — 12 Feb 2013, 18:10


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