Forged Alliance Forever Forged Alliance Forever Forums 2017-09-02T17:25:32+02:00 /feed.php?f=31&t=14886 2017-09-02T17:25:32+02:00 2017-09-02T17:25:32+02:00 /viewtopic.php?t=14886&p=153769#p153769 <![CDATA[Re: Goliath invincible]]>
PhilipJFry wrote:
Goldy3 wrote:Hi just want to bump this as of Blackops Unleashed V.14 the problem with the invincible Goliath exists.


the goliath works for me in v14
make sure you have v14 and if the error still exists pls post logs


Hi, yes my mistake it's Goliath is working.

Statistics: Posted by Goldy3 — 02 Sep 2017, 17:25


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2017-08-26T17:40:52+02:00 2017-08-26T17:40:52+02:00 /viewtopic.php?t=14886&p=153576#p153576 <![CDATA[Re: Goliath invincible]]>
Goldy3 wrote:
Hi just want to bump this as of Blackops Unleashed V.14 the problem with the invincible Goliath exists.


the goliath works for me in v14
make sure you have v14 and if the error still exists pls post logs

Statistics: Posted by PhilipJFry — 26 Aug 2017, 17:40


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2017-08-26T17:02:55+02:00 2017-08-26T17:02:55+02:00 /viewtopic.php?t=14886&p=153573#p153573 <![CDATA[Re: Goliath invincible]]> Statistics: Posted by Goldy3 — 26 Aug 2017, 17:02


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2017-07-24T00:10:58+02:00 2017-07-24T00:10:58+02:00 /viewtopic.php?t=14886&p=152389#p152389 <![CDATA[Re: Goliath invincible]]>
SHADYWOOD wrote:
I just don't understand what changed since it was working fine in v12. Regarding the drone theory is this something different since it can't take damage while under construction either?

FAF updates can cause mods to break.

Statistics: Posted by Professor — 24 Jul 2017, 00:10


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2017-07-23T19:46:11+02:00 2017-07-23T19:46:11+02:00 /viewtopic.php?t=14886&p=152368#p152368 <![CDATA[Re: Goliath invincible]]> Statistics: Posted by SHADYWOOD — 23 Jul 2017, 19:46


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2017-07-18T19:28:34+02:00 2017-07-18T19:28:34+02:00 /viewtopic.php?t=14886&p=152216#p152216 <![CDATA[Re: Goliath invincible]]>
My guess; Icedreamer is working on the new drone code.

This should be fixed next update.

[Edit] Opps, the error is already known :)
https://github.com/aeoncleanse/Mods/issues/212

Statistics: Posted by Uveso — 18 Jul 2017, 19:28


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2017-07-18T18:44:34+02:00 2017-07-18T18:44:34+02:00 /viewtopic.php?t=14886&p=152211#p152211 <![CDATA[Re: Goliath invincible]]>
Uveso wrote:
The UEF Goliath experimental has some errors inside the drone scripts.

Because of this error the onDamage function is not available to the unit after the 1st drone starts.

Thats why its not getting damage.

This can only be fixed inside the Goliath unit script file.



What is the name of the unit folder the file is in? Also, would you by chance know the proper text to have in the file to fix the bug?

Statistics: Posted by SHADYWOOD — 18 Jul 2017, 18:44


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2017-07-18T18:41:19+02:00 2017-07-18T18:41:19+02:00 /viewtopic.php?t=14886&p=152210#p152210 <![CDATA[Re: Goliath invincible]]>
25:00> A goliath takes a nuke to the face, courtesy of my ally and only takes 5k damage.

42:00> I finally finish my goliath and proceed to walk it through the enemy bases. It eventually gets 7 enemy goliaths to face it and only manages to lose up to 30k of its hp.

47:00> I attack a goliath under construction with my own. It fails to take any damage.

Statistics: Posted by SHADYWOOD — 18 Jul 2017, 18:41


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2017-07-18T16:43:18+02:00 2017-07-18T16:43:18+02:00 /viewtopic.php?t=14886&p=152201#p152201 <![CDATA[Re: Goliath invincible]]>
Because of this error the onDamage function is not available to the unit after the 1st drone starts.

Thats why its not getting damage.

This can only be fixed inside the Goliath unit script file.

---------------
Apha (strike):
If 2 units start to fight, the first shoot in a fight is called alpha strike.
In Eve-Online it also means, its a surprising attack and makes double of the normal dammage.
In some other games like Mechwarrior-Online it only means, you fire all your weapons at the same time.

We don't have such a system in SupCom.

Statistics: Posted by Uveso — 18 Jul 2017, 16:43


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2017-07-18T16:32:59+02:00 2017-07-18T16:32:59+02:00 /viewtopic.php?t=14886&p=152200#p152200 <![CDATA[Re: Goliath invincible]]> Statistics: Posted by PhilipJFry — 18 Jul 2017, 16:32


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2017-07-18T16:15:37+02:00 2017-07-18T16:15:37+02:00 /viewtopic.php?t=14886&p=152197#p152197 <![CDATA[Re: Goliath invincible]]> Statistics: Posted by CSI — 18 Jul 2017, 16:15


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2017-07-18T16:06:15+02:00 2017-07-18T16:06:15+02:00 /viewtopic.php?t=14886&p=152196#p152196 <![CDATA[Re: Goliath invincible]]>
PhilipJFry wrote:
btw i can't watch your replays without desync cause you're using a sim mod (shields v3.5) that is not in the mod vault


Ofc. I shall do a blackops mod only UEF fest to further investigate for a watchable replay. Also on another note, do you happen to know if version 13 fixes the overcharge against ACUs? The v13 lua file is a little ambiguous at first glance. I never managed to get that fixed in v12 even with those extra lines you had me add.

Statistics: Posted by SHADYWOOD — 18 Jul 2017, 16:06


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2017-07-18T15:11:43+02:00 2017-07-18T15:11:43+02:00 /viewtopic.php?t=14886&p=152193#p152193 <![CDATA[Re: Goliath invincible]]> Statistics: Posted by PhilipJFry — 18 Jul 2017, 15:11


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2017-07-18T14:41:35+02:00 2017-07-18T14:41:35+02:00 /viewtopic.php?t=14886&p=152190#p152190 <![CDATA[Re: Goliath invincible]]> , GC can't help there

Statistics: Posted by MayorDamage — 18 Jul 2017, 14:41


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2017-07-18T14:23:53+02:00 2017-07-18T14:23:53+02:00 /viewtopic.php?t=14886&p=152189#p152189 <![CDATA[Re: Goliath invincible]]>
Spoiler: show
afaik there is no armor for the goliath for anything so it should take 100% dmg

Statistics: Posted by PhilipJFry — 18 Jul 2017, 14:23


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