Forged Alliance Forever Forged Alliance Forever Forums 2019-01-05T22:58:21+02:00 /feed.php?f=3&t=16571 2019-01-05T22:58:21+02:00 2019-01-05T22:58:21+02:00 /viewtopic.php?t=16571&p=170886#p170886 <![CDATA[Re: Reclaim + ACU move bug]]>
The bug happens between 8:30 and 9:00 game time.

Code:
Unhandled error -- aborting thread: Attempt to get footprint on nameless entity

this is the line in the log that was spit out when the bug happened.

Statistics: Posted by ____ — 05 Jan 2019, 22:58


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2019-01-05T13:29:12+02:00 2019-01-05T13:29:12+02:00 /viewtopic.php?t=16571&p=170876#p170876 <![CDATA[Re: Reclaim + ACU move bug]]>
When this bug occurs, you can cancel the reclaim queue of the reclaiming unit, though sadly this doesn’t work when you only place one order at a time :(

Statistics: Posted by ____ — 05 Jan 2019, 13:29


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2018-08-21T17:53:43+02:00 2018-08-21T17:53:43+02:00 /viewtopic.php?t=16571&p=166929#p166929 <![CDATA[Re: Reclaim + ACU move bug]]> The problem is simply that you can't move a unit that is outside the grid (map) as usercommand.
But we can still move it by scripts from sim side like we do with planes.

Statistics: Posted by Uveso — 21 Aug 2018, 17:53


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2018-08-21T17:20:17+02:00 2018-08-21T17:20:17+02:00 /viewtopic.php?t=16571&p=166926#p166926 <![CDATA[Re: Reclaim + ACU move bug]]> Statistics: Posted by EntropyWins — 21 Aug 2018, 17:20


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2018-08-15T23:17:10+02:00 2018-08-15T23:17:10+02:00 /viewtopic.php?t=16571&p=166797#p166797 <![CDATA[Re: Reclaim + ACU move bug]]>
The fix just moves units back to the map when they are too long off the grid.
This can also be used to return the commander back to a playable area.

So this will return the commander in any cases.

Statistics: Posted by Uveso — 15 Aug 2018, 23:17


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2018-08-15T11:02:29+02:00 2018-08-15T11:02:29+02:00 /viewtopic.php?t=16571&p=166788#p166788 <![CDATA[Re: Reclaim + ACU move bug]]> And could it be related to the very very common bug where you give a chain of reclaim orders and suddenly one of those orders appears in a complete different position across the map?

Statistics: Posted by FlyingThunder — 15 Aug 2018, 11:02


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2018-08-15T09:25:24+02:00 2018-08-15T09:25:24+02:00 /viewtopic.php?t=16571&p=166787#p166787 <![CDATA[Re: Reclaim + ACU move bug]]>
Could you please report this as error on Git-Hub ?
Open a new issue here:
https://github.com/FAForever/fa/issues

Also make a remark that a possible fix is maybe changing this line:
https://github.com/FAForever/fa/blob/develop/lua/ScenarioFramework.lua#L2180
( ScenarioFramework.lua - Fn IAmABadUnit() )

from:
Code:
IssueMove({self}, position)

to:
Code:
IssueMove({self}, NearestOnPlayableAreaPointToMe)


( I am not sure if this was only for air units, but the function need this fix anyways. )

Statistics: Posted by Uveso — 15 Aug 2018, 09:25


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2018-08-15T04:14:15+02:00 2018-08-15T04:14:15+02:00 /viewtopic.php?t=16571&p=166786#p166786 <![CDATA[Re: Reclaim + ACU move bug]]> Statistics: Posted by EntropyWins — 15 Aug 2018, 04:14


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2018-08-13T17:26:45+02:00 2018-08-13T17:26:45+02:00 /viewtopic.php?t=16571&p=166766#p166766 <![CDATA[Re: Reclaim + ACU move bug]]> Statistics: Posted by Uveso — 13 Aug 2018, 17:26


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2018-08-10T22:23:40+02:00 2018-08-10T22:23:40+02:00 /viewtopic.php?t=16571&p=166724#p166724 <![CDATA[Reclaim + ACU move bug]]>
https://youtu.be/4WlDYxQGtMk?t=271
https://youtu.be/RazgnNkqcbA?t=243

Mods used: Quality of Performance v2, Supreme Scoreboard 2.0 and Reveal Positions 1.0. Then again I've done hundreds of games with those and never had this problem.

Statistics: Posted by EntropyWins — 10 Aug 2018, 22:23


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