Forged Alliance Forever Forged Alliance Forever Forums 2018-08-08T08:43:15+02:00 /feed.php?f=3&t=16420 2018-08-08T08:43:15+02:00 2018-08-08T08:43:15+02:00 /viewtopic.php?t=16420&p=166650#p166650 <![CDATA[Re: Seton, Naval units jump to other sea..]]> Statistics: Posted by FlyingThunder — 08 Aug 2018, 08:43


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2018-08-08T01:09:41+02:00 2018-08-08T01:09:41+02:00 /viewtopic.php?t=16420&p=166647#p166647 <![CDATA[Re: Seton, Naval units jump to other sea..]]> Statistics: Posted by IPaddress — 08 Aug 2018, 01:09


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2018-07-09T10:10:54+02:00 2018-07-09T10:10:54+02:00 /viewtopic.php?t=16420&p=165746#p165746 <![CDATA[Re: Seton, Naval units jump to other sea..]]>

Scripts in maps make them unranked.


thats not true

Statistics: Posted by CookieNoob — 09 Jul 2018, 10:10


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2018-07-09T06:24:08+02:00 2018-07-09T06:24:08+02:00 /viewtopic.php?t=16420&p=165738#p165738 <![CDATA[Re: Seton, Naval units jump to other sea..]]>
the map you played on (10 Seton V2) is a modified version of Seton's Clutch with a script to teleport units from one pond to the other if they are close to the middle.

Scripts in maps make them unranked.

The map has been hidden. So people can play and download it from the vault but it won't show up in the client if you look for it.
Spoiler: show
Unless you use downlords client which ignores the fact that maps are marked as hidden in the current build.

Statistics: Posted by PhilipJFry — 09 Jul 2018, 06:24


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2018-07-09T04:49:10+02:00 2018-07-09T04:49:10+02:00 /viewtopic.php?t=16420&p=165737#p165737 <![CDATA[Seton, Naval units jump to other sea..]]> Statistics: Posted by IPaddress — 09 Jul 2018, 04:49


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