Forged Alliance Forever Forged Alliance Forever Forums 2018-01-13T04:14:42+02:00 /feed.php?f=3&t=15689 2018-01-13T04:14:42+02:00 2018-01-13T04:14:42+02:00 /viewtopic.php?t=15689&p=159381#p159381 <![CDATA[Re: memory access violation c0000005]]>
R_Charger wrote:
When I first started playing FAF I had issues with sound related crashes. For me this happened even when I set sound to stereo and set my sample rate to 44.1 kHz. In the end I solved it by uninstalling Sonic Studio II which came with my Hero Maximus III motherboard, and caused issues even when I tried to disable all my sound chip set's fancy capabilities. If you have any similar software installed you should try and disable anything out of the ordinary or uninstall it. I can't remember but I may have downloaded different Realtek drivers as well.

There really needs to be some sort of test tool in the client to play a bunch of soundbanks and see if they cause any XACT errors, and if so give 1 or 2 sentence advice on how to set up the sound system. Its a very common cause of difficulties particularly with newer players.

i downloaded the recommended realtec drivers and after DDU'ing and removing al audio related drivers but that didn't fix I as far as i know i don't have any soft where like that the only hardware control software i have is ryzen master ad that not related to it and i cant think of anything else i would have past some custom codex's I use though I have that on all my pcs and it works on others
yeah a self analysis tool would be very useful as it may pin point the original area of the issue

Statistics: Posted by sam — 13 Jan 2018, 04:14


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2018-01-11T22:48:57+02:00 2018-01-11T22:48:57+02:00 /viewtopic.php?t=15689&p=159353#p159353 <![CDATA[Re: memory access violation c0000005]]>
There really needs to be some sort of test tool in the client to play a bunch of soundbanks and see if they cause any XACT errors, and if so give 1 or 2 sentence advice on how to set up the sound system. Its a very common cause of difficulties particularly with newer players.

Statistics: Posted by R_Charger — 11 Jan 2018, 22:48


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2018-01-11T18:40:52+02:00 2018-01-11T18:40:52+02:00 /viewtopic.php?t=15689&p=159344#p159344 <![CDATA[Re: memory access violation c0000005]]> Statistics: Posted by sam — 11 Jan 2018, 18:40


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2018-01-11T15:50:15+02:00 2018-01-11T15:50:15+02:00 /viewtopic.php?t=15689&p=159340#p159340 <![CDATA[Re: memory access violation c0000005]]>
Uveso wrote:
we can do 2 things;

1st start the game without the FAforever lobby client in the background:
Start the game directly from the FAForever folder.
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe


If you have still crashes, then we know its not the Forever client :)

2nd disable the gamesound to check if we have a problem there.

Please make a desktop-shortcut from the file:
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe


Then open the shortcut (rightklick->properties) and edit the commandline.
Add "/nosound" at the end. Should looke like this:
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound


If i have more ideas, i will write it here ^^

well i tryed the normal steam version and that crashed to so i know its not FAF and its somthing to do with the game and probly my OS ill try the no sound command and see what that does

Statistics: Posted by sam — 11 Jan 2018, 15:50


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2018-01-09T01:08:02+02:00 2018-01-09T01:08:02+02:00 /viewtopic.php?t=15689&p=159292#p159292 <![CDATA[Re: memory access violation c0000005]]>
1st start the game without the FAforever lobby client in the background:
Start the game directly from the FAForever folder.
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe


If you have still crashes, then we know its not the Forever client :)

2nd disable the gamesound to check if we have a problem there.

Please make a desktop-shortcut from the file:
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe


Then open the shortcut (rightklick->properties) and edit the commandline.
Add "/nosound" at the end. Should looke like this:
Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound


If i have more ideas, i will write it here ^^

Statistics: Posted by Uveso — 09 Jan 2018, 01:08


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2018-01-06T00:28:36+02:00 2018-01-06T00:28:36+02:00 /viewtopic.php?t=15689&p=159124#p159124 <![CDATA[Re: memory access violation c0000005]]> Statistics: Posted by sam — 06 Jan 2018, 00:28


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2018-01-05T14:00:57+02:00 2018-01-05T14:00:57+02:00 /viewtopic.php?t=15689&p=159091#p159091 <![CDATA[Re: memory access violation c0000005]]>
Uveso wrote:
I checked your logs:

The Sorian AI Pack and Enhanced Lobby is not needed but also NOT harmfull because it will not be loaded with FAF:
Code:
info: not safe B:/games/steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\02_sorian_ai_pack.scd
info: not safe B:/games/steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\03_lobbyenhancement.scd

All soundbanks where found and installed (loaded) correctly.
Code:
debug: MEM: -796091502 bytes SND

global settings checksum OK
Code:
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077

All units present. no modded unit found:
Code:
info: Blueprints Loading... completed: 597 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 378 original and 0 modded projectiles

UNEXPECTED HOOK. This is not from the original game, please unistall.
Code:
info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua
ToDO: please delete everythin inside the folder:
Code:
C:\ProgramData\FAForever\gamedata


Sounderror in soundbank x01_vo: (I guess this is from the COOP mode ?)
Code:
warning: SND: Error playing cue 4 on bank 21 [x01_vo]
warning: SND: Error playing cue 4 on bank 21 [x01_vo]
warning: SND: Error playing cue 8 on bank 21 [x01_vo]
warning: SND: Error playing cue 9 on bank 21 [x01_vo]
warning: SND: Error playing cue 10 on bank 21 [x01_vo]
warning: SND: Error playing cue 11 on bank 21 [x01_vo]
warning: SND: Error playing cue 62 on bank 21 [x01_vo]
         XACT: No wavebank exists for desired operation
But soundbank is loaded:
debug: SND: Loaded WaveBank 'x01_vo' at 65f1018
ToDO: nothing. Does not matter, it just don't play the sound but never will crash the game.

Last log line:
Code:
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR

WSAEINTR = Winsock error. The connection was disconnected.

Well i can't say what is causing the crash.
Please try first the normal game, not COOP, and test for crashes.

thanks for replying yeah that was done in co-op becuse i was trying to play co-op at the time but it did exacly the same for a normal game VS players/AI just seemed co-op broke quicker ill try that later when i get back to my pc is there anything i can do to fix the sound issue or that a no
my speakers and headset use sterio and thats it yeah the disconnect was probly becuse it crashed front of that screen and at 1 point took my pc out with the game and thats impressive

Statistics: Posted by sam — 05 Jan 2018, 14:00


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2018-01-05T09:36:01+02:00 2018-01-05T09:36:01+02:00 /viewtopic.php?t=15689&p=159072#p159072 <![CDATA[Re: memory access violation c0000005]]>
The Sorian AI Pack and Enhanced Lobby is not needed but also NOT harmfull because it will not be loaded with FAF:
Code:
info: not safe B:/games/steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\02_sorian_ai_pack.scd
info: not safe B:/games/steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\03_lobbyenhancement.scd

All soundbanks where found and installed (loaded) correctly.
Code:
debug: MEM: -796091502 bytes SND

global settings checksum OK
Code:
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077

All units present. no modded unit found:
Code:
info: Blueprints Loading... completed: 597 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 378 original and 0 modded projectiles

UNEXPECTED HOOK. This is not from the original game, please unistall.
Code:
info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua
ToDO: please delete everythin inside the folder:
Code:
C:\ProgramData\FAForever\gamedata


Sounderror in soundbank x01_vo: (I guess this is from the COOP mode ?)
Code:
warning: SND: Error playing cue 4 on bank 21 [x01_vo]
warning: SND: Error playing cue 4 on bank 21 [x01_vo]
warning: SND: Error playing cue 8 on bank 21 [x01_vo]
warning: SND: Error playing cue 9 on bank 21 [x01_vo]
warning: SND: Error playing cue 10 on bank 21 [x01_vo]
warning: SND: Error playing cue 11 on bank 21 [x01_vo]
warning: SND: Error playing cue 62 on bank 21 [x01_vo]
         XACT: No wavebank exists for desired operation
But soundbank is loaded:
debug: SND: Loaded WaveBank 'x01_vo' at 65f1018
ToDO: nothing. Does not matter, it just don't play the sound but never will crash the game.

Last log line:
Code:
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR

WSAEINTR = Winsock error. The connection was disconnected.

Well i can't say what is causing the crash.
Please try first the normal game, not COOP, and test for crashes.

Statistics: Posted by Uveso — 05 Jan 2018, 09:36


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2017-12-31T16:29:26+02:00 2017-12-31T16:29:26+02:00 /viewtopic.php?t=15689&p=158903#p158903 <![CDATA[memory access violation c0000005]]>
i have reinstalled teh game FAF deleted all contence related to the game | DDU graphics drivers and uninstalled the audio drivers installed this audio driver as it was said it might help (0006-64bit_Win7_Win8_Win81_Win10_R279 download) | removed the read only from all 3 storage sets | ran as admin and in compatibility mode mode for win 7 | ran in windowed mode and unpluged my moniter | disabled all audio devices not in use

it crashed after some time or if i try to close it and whats weard is this system only had teh CPU and MB changed and was updated to win 10 because i was having issues with USBs not working after a few days of installing OS thanks microsoft

Statistics: Posted by sam — 31 Dec 2017, 16:29


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