Forged Alliance Forever Forged Alliance Forever Forums 2019-11-24T13:29:48+02:00 /feed.php?f=3&t=12531 2019-11-24T13:29:48+02:00 2019-11-24T13:29:48+02:00 /viewtopic.php?t=12531&p=179944#p179944 <![CDATA[Re: Collection of current bugs]]>
HOW: build a nuke launcher, set it to auto build missiles. damage the launcher. get acu to assist. acu will repair launcher. note global change in energy/mass drain. stop launcher from building missiles. note again global change in energy/mass drain now when acu starts/stops repairing launcher. its different.

WHERE: https://github.com/FAForever/fa/blob/de ... t.lua#L996

WHY: this if statement is only appropriate if self is building the SiloProjectile, not if self is repairing the Silo itself.

Statistics: Posted by Axle — 24 Nov 2019, 13:29


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2019-11-21T07:44:35+02:00 2019-11-21T07:44:35+02:00 /viewtopic.php?t=12531&p=179855#p179855 <![CDATA[Re: Collection of current bugs]]> Statistics: Posted by ZOB — 21 Nov 2019, 07:44


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2019-10-24T18:42:14+02:00 2019-10-24T18:42:14+02:00 /viewtopic.php?t=12531&p=179145#p179145 <![CDATA[Re: Collection of current bugs]]>
A picture is worth a thousand words, as the saying goes:

Screenshot from 2019-10-24 18-37-24.png

Thank you! <3

Statistics: Posted by Little Miss Murder — 24 Oct 2019, 18:42


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2019-09-28T11:37:13+02:00 2019-09-28T11:37:13+02:00 /viewtopic.php?t=12531&p=178608#p178608 <![CDATA[Re: Collection of current bugs]]>
I am only using [e]pls, but I will disable it and see.

Statistics: Posted by Little Miss Murder — 28 Sep 2019, 11:37


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2019-09-28T03:47:33+02:00 2019-09-28T03:47:33+02:00 /viewtopic.php?t=12531&p=178597#p178597 <![CDATA[Re: Collection of current bugs]]>
This error is already known:
https://github.com/FAForever/fa/issues/1445

It's a memory error inside the c-engine. (32-Bit memory full)
Often caused by using many/big (unit) mods.

Statistics: Posted by Uveso — 28 Sep 2019, 03:47


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2019-09-27T20:19:47+02:00 2019-09-27T20:19:47+02:00 /viewtopic.php?t=12531&p=178593#p178593 <![CDATA[Re: Collection of current bugs]]> Please halp.

This is on Linux btw.

Code:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
    attempted to write memory at 0x01f60000

Program : Z:\home\rhianne\.faforever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log /home/rhianne/.faforever/logs/replay.log /replay gpgnet://lobby.faforever.com/10278634/163435.scfareplay /replayid 10278634

Callstack:
   Unknown symbol (address 0x0095854f)

Last 100 lines of log...

debug: Loading module '\000/projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
debug: Current gametime: 00:19:00
debug: Loading module '\000/units/xrs0205/xrs0205_script.lua\000'
debug: Current gametime: 00:19:30
debug: Current gametime: 00:20:00
debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000'
debug: Current gametime: 00:20:30
debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
debug: Loading module '\000/units/xsb0201/xsb0201_script.lua\000'
debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
debug: Loading module '\000/units/xrl0305/xrl0305_script.lua\000'
debug: Current gametime: 00:21:00
debug: Loading module '\000/units/del0204/del0204_script.lua\000'
debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
debug: Loading module '\000/projectiles/sananaittorpedo01/sananaittorpedo01_script.lua\000'
debug: Loading module '\000/projectiles/tananglertorpedo01/tananglertorpedo01_script.lua\000'
debug: Loading module '\000/projectiles/sboothetacticalbomb02/sboothetacticalbomb02_script.lua\000'
debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000'
debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
debug: Loading module '\000/projectiles/simantimissile02/simantimissile02_script.lua\000'
debug: Loading module '\000/projectiles/timantitorpedo01/timantitorpedo01_script.lua\000'
debug: Current gametime: 00:21:30
debug: Loading module '\000/units/zsb9501/zsb9501_script.lua\000'
info: *ERROR: CollisionBeam:OnImpact(): UNKNOWN TARGET TYPE \000"ProjectileUnderwater"
debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
debug: Loading module '\000/projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua\000'
debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000'
debug: Current gametime: 00:22:00
debug: Loading module '\000/projectiles/tananglertorpedo03/tananglertorpedo03_script.lua\000'
debug: Loading module '\000/units/urs0302/urs0302_script.lua\000'
debug: Loading module '\000/units/xsl0202/xsl0202_script.lua\000'
debug: Loading module '\000/projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua\000'
debug: Current gametime: 00:22:30
debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000'
debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
debug: Loading module '\000/units/urb1301/urb1301_script.lua\000'
debug: Current gametime: 00:23:00
debug: Loading module '\000/units/drl0204/drl0204_script.lua\000'
debug: Loading module '\000/units/urs0203/urs0203_script.lua\000'
info: syncing max ping markers: \00015
debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
info: syncing max ping markers: \00015
debug: Loading module '\000/projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/units/urs0303/urs0303_script.lua\000'
debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000'
debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000'
debug: Loading module '\000/units/xsb4201/xsb4201_script.lua\000'
debug: Current gametime: 00:24:00
debug: Loading module '\000/units/urb4302/urb4302_script.lua\000'
debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
debug: Loading module '\000/units/urs0304/urs0304_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
debug: Loading module '\000/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_script.lua\000'
debug: Loading module '\000/projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
debug: Current gametime: 00:25:00
info: Sending game result: 2 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000score 1
info: Sending game result: 1 defeat -10
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: Current gametime: 00:25:30
debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
debug: Current gametime: 00:26:00
debug: Loading module '\000/projectiles/cantorpedonanite01/cantorpedonanite01_script.lua\000'
debug: Loading module '\000/units/urb4206/urb4206_script.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds
debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00fb9) supplied in a pose update.
debug: Current gametime: 00:26:30
debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
debug: Loading module '\000/units/url0309/url0309_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000'
debug: Current gametime: 00:27:00
debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000'
debug: Loading module '\000/units/url0301/url0301_script.lua\000'
debug: Current gametime: 00:27:30
debug: Loading module '\000/projectiles/cifmissiletactical02/cifmissiletactical02_script.lua\000'
debug: Loading module '\000/units/xsl0203/xsl0203_script.lua\000'
debug: Current gametime: 00:28:00
debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
debug: Loading module '\000/units/uab1104/uab1104_script.lua\000'

Statistics: Posted by Little Miss Murder — 27 Sep 2019, 20:19


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2019-08-12T17:37:58+02:00 2019-08-12T17:37:58+02:00 /viewtopic.php?t=12531&p=177300#p177300 <![CDATA[Re: Collection of current bugs]]>
I noticed that in windows client when i look in 1 vs 1 ranked match screen i see my rank out of 10000 players, i mean this is for the last month or so but i'm sure that the number of total 1vs1 players varies... so i guess is a bug. So "out of 10000 players" show all the time. In the past this number was not fixed...

Statistics: Posted by sirbarbax — 12 Aug 2019, 17:37


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2019-07-27T13:38:49+02:00 2019-07-27T13:38:49+02:00 /viewtopic.php?t=12531&p=176876#p176876 <![CDATA[Re: Collection of current bugs]]>
Could you please help me with this? Have to be concise because of the rules about new users. Thanks

Statistics: Posted by JEDI45 — 27 Jul 2019, 13:38


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2019-07-09T04:02:38+02:00 2019-07-09T04:02:38+02:00 /viewtopic.php?t=12531&p=176242#p176242 <![CDATA[Re: Collection of current bugs]]>
shoot2kill wrote:
After the latest update (3705) FAF wants to repeatedly download update information each time


I've been getting the same problem, but it looks like it's already been worked on:
/viewtopic. ... xe#p176162

Statistics: Posted by beno_83au — 09 Jul 2019, 04:02


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2019-07-08T21:27:10+02:00 2019-07-08T21:27:10+02:00 /viewtopic.php?t=12531&p=176237#p176237 <![CDATA[Re: Collection of current bugs]]>
Also nearly every replay desyncs early on even though no one is leaving the game or anything.

Is this the place to report issues like this ?

Is there an up to date list of outstanding issues like this that the development team already knows about ?

Statistics: Posted by shoot2kill — 08 Jul 2019, 21:27


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2019-06-16T01:50:54+02:00 2019-06-16T01:50:54+02:00 /viewtopic.php?t=12531&p=175527#p175527 <![CDATA[Re: Collection of current bugs]]>
Code:
Access Denied Exeption
C:\ProgrammData\FAForever\cache\temp.fafreplay

Windows does not allow you (the client) to access this file.
(Maybe you started the client as admin ?)

Please delete everything inside C:\ProgrammData\FAForever\cache\ and try again.

Statistics: Posted by Uveso — 16 Jun 2019, 01:50


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2019-06-15T12:57:48+02:00 2019-06-15T12:57:48+02:00 /viewtopic.php?t=12531&p=175502#p175502 <![CDATA[Re: Collection of current bugs]]> Statistics: Posted by FlyToha — 15 Jun 2019, 12:57


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2018-09-16T01:47:15+02:00 2018-09-16T01:47:15+02:00 /viewtopic.php?t=12531&p=167573#p167573 <![CDATA[Re: Collection of current bugs]]> viewtopic.php?f=2&t=16654
It does not seem like I am the only one with said problem.

Statistics: Posted by ____ — 16 Sep 2018, 01:47


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2018-09-16T00:17:42+02:00 2018-09-16T00:17:42+02:00 /viewtopic.php?t=12531&p=167566#p167566 <![CDATA[Re: Collection of current bugs]]> Statistics: Posted by Farmsletje — 16 Sep 2018, 00:17


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2018-06-16T12:48:30+02:00 2018-06-16T12:48:30+02:00 /viewtopic.php?t=12531&p=164982#p164982 <![CDATA[Re: Collection of current bugs]]>
speed2 wrote:
Do you use fullscreen? Try windowed


Yes, this worked.

The problem now was the ugly windows borders and the Windows Taskbar. I downloaded some program to remove that for me. Unfortunately, you have to run the software everytime, which meant once the game starts, then you would instruct the FullScreener which screen to make full.
This was a little annoying, especially if you want to play ladder.

This is how I solved the Full-Screen problem;

Someone had told me to reinstall the game. Tried that, didn't work.
Someone told me to reinstall faf. Tried that, didn't work.

After Uninstalling faf, I noticed that faf folders were still there in my windows Program files (x86). So I manually deleted the whole folder C:\ProgramData\FAForever\
Reinstalled faf and then opened and updated it.

It worked :D

So, what I'm trying to say is, something inside the faf directories themselves was causing the problem and not my operating system or some configuration I may have had on my desktop pc.
I don't know what that something is, but I'd thought I'd share.

Statistics: Posted by SilentWarrior — 16 Jun 2018, 12:48


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