Forged Alliance Forever Forged Alliance Forever Forums 2012-11-27T13:16:56+02:00 /feed.php?f=26&t=2118 2012-11-27T13:16:56+02:00 2012-11-27T13:16:56+02:00 /viewtopic.php?t=2118&p=23774#p23774 <![CDATA[Re: few things need a fix]]> roj

Statistics: Posted by AwarE — 27 Nov 2012, 13:16


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2012-11-27T09:59:27+02:00 2012-11-27T09:59:27+02:00 /viewtopic.php?t=2118&p=23762#p23762 <![CDATA[Re: few things need a fix]]>
AwarE wrote:
There are some other strange things happening in the latest FAF version 1.5.3620

1./ The VO "NUCLEAR LAUNCH DETECTED" is not sounding when nukes are launched.


It is.

Statistics: Posted by Ze_PilOt — 27 Nov 2012, 09:59


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2012-11-27T01:42:38+02:00 2012-11-27T01:42:38+02:00 /viewtopic.php?t=2118&p=23730#p23730 <![CDATA[Re: few things need a fix]]>
AwarE wrote:
T1 bombers are attacking mex in deep water. Of course they can not damage this target but they continue to attempt to bomb the mex until they run out of fuel. This becomes a laggy mess with 20 bombers and is only relieved when a sub takes out the mex. Friendly engineers are killed by the bombs if they attempt to reclaim or capture the mex.

I was wondering what the heck was up with that. 0.o

Statistics: Posted by Adraius — 27 Nov 2012, 01:42


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2012-11-27T01:06:39+02:00 2012-11-27T01:06:39+02:00 /viewtopic.php?t=2118&p=23726#p23726 <![CDATA[Re: few things need a fix]]>
1./ The VO "NUCLEAR LAUNCH DETECTED" is not sounding when nukes are launched.

2./ T1 bombers are attacking mex in deep water. Of course they can not damage this target but they continue to attempt to bomb the mex until they run out of fuel. This becomes a laggy mess with 20 bombers and is only relieved when a sub takes out the mex. Friendly engineers are killed by the bombs if they attempt to reclaim or capture the mex.

roj

Statistics: Posted by AwarE — 27 Nov 2012, 01:06


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2012-11-15T08:49:44+02:00 2012-11-15T08:49:44+02:00 /viewtopic.php?t=2118&p=22792#p22792 <![CDATA[Re: few things need a fix]]>
-Sheppard

Statistics: Posted by Number2 — 15 Nov 2012, 08:49


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2012-11-15T08:04:27+02:00 2012-11-15T08:04:27+02:00 /viewtopic.php?t=2118&p=22791#p22791 <![CDATA[Re: few things need a fix]]> @Ze_Pilot #1 is an exectitive decision... which icon should the UEF destroyer have? You may say its ok as it is... well thats ok too.
#2 needs further investigation to find cause of problem. Is it only the AI that displays this behavior?
#3 requires a modders input to give anti-nuke to navy of all factions.
@Raging Squirrel #4 is your baby... no-one else can do this. I am being badgered by people that say my rectangular maps are broken because the start positions appear off map in 'large preview'.
#5 can be ignored as it is of little importance.

roj

Statistics: Posted by AwarE — 15 Nov 2012, 08:04


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2012-11-14T22:34:52+02:00 2012-11-14T22:34:52+02:00 /viewtopic.php?t=2118&p=22780#p22780 <![CDATA[Re: few things need a fix]]> Statistics: Posted by Ze_PilOt — 14 Nov 2012, 22:34


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2012-11-14T22:30:33+02:00 2012-11-14T22:30:33+02:00 /viewtopic.php?t=2118&p=22779#p22779 <![CDATA[Re: few things need a fix]]> look here: viewtopic.php?f=42&t=1929

Statistics: Posted by eXcalibur — 14 Nov 2012, 22:30


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2012-11-13T00:27:41+02:00 2012-11-13T00:27:41+02:00 /viewtopic.php?t=2118&p=22735#p22735 <![CDATA[Re: few things need a fix]]>
If a modder/coder could fix the more common-sense things like 2, 4, and 5, ZeP might integrate those tweaks. Not sure if ZeP would make a more substantial change like 3, but I personally think it's a good balance change. Not sure on 1.

The main point is that in order for changes to be made, the person suggesting the changes needs to make the changes himself (or convince a more knowledgeable modder to do so), and then present those to ZeP.

The main issue, AwarE, is finding someone to actually make the changes.

Statistics: Posted by Adraius — 13 Nov 2012, 00:27


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2012-11-12T22:58:19+02:00 2012-11-12T22:58:19+02:00 /viewtopic.php?t=2118&p=22733#p22733 <![CDATA[Re: few things need a fix]]>

Statistics: Posted by ColonelSheppard — 12 Nov 2012, 22:58


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2012-11-12T22:31:40+02:00 2012-11-12T22:31:40+02:00 /viewtopic.php?t=2118&p=22732#p22732 <![CDATA[Re: few things need a fix]]> Even 10years ago TA had the energy ship that was capable of building on-board anti-nuke.
roj

PS.. I do not know about the anti-nuke building placable on water... if it could be placed on the sea floor it would be fine.
I think the best place for it to be mounted is the T3 Strategic Missile Submarine for UEF, Aeon and Cybran. It would need to go on Seraphim's T3 Submarine Hunter or T3 Strategic Missile Battleship.

Statistics: Posted by AwarE — 12 Nov 2012, 22:31


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2012-11-12T16:33:46+02:00 2012-11-12T16:33:46+02:00 /viewtopic.php?t=2118&p=22724#p22724 <![CDATA[Re: few things need a fix]]> Statistics: Posted by ColonelSheppard — 12 Nov 2012, 16:33


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2012-11-12T14:36:28+02:00 2012-11-12T14:36:28+02:00 /viewtopic.php?t=2118&p=22723#p22723 <![CDATA[Re: few things need a fix]]> Statistics: Posted by NotAsian — 12 Nov 2012, 14:36


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2012-11-12T12:35:51+02:00 2012-11-12T12:35:51+02:00 /viewtopic.php?t=2118&p=22722#p22722 <![CDATA[Re: few things need a fix]]> 1./ Yeah its anybody guess... maybe they went for faction diversity by allowing UEF a false flag... idk
2./ They are not chasing any target... they have lost all sense of reality and are shootin in the dark. Interesting thing is that they can recover from their apparent insanity after say 1min and then continue to function normally.
3./ Lets do Naval... sure build lots of expensive shipyards and pump out destroyers and battleships for a good naval battle. Oh shit.. I can't cover my naval with a land based anti-nuke. Goodbye sailor...nuclear launch detected.
4./ This has nothing to do with maps and all to do with the lobby 'large preview' map display. The map image and the marker image are on two different sized templates when rectangular maps are displayed. All that needs to be done is resize the marker image to 1/2 width or 1/2 height depending on orientation.
5./ Its not that bad... it only seems to happen in late game and by then you should have heard it all b4.

@Swkoll... 5./ Sure... I have tried to increase textbox size cos that seemed obvious solution ... but I could not do it in textbox options or by drag sizing... maybe you can enlighten me?

Statistics: Posted by AwarE — 12 Nov 2012, 12:35


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2012-11-11T06:01:29+02:00 2012-11-11T06:01:29+02:00 /viewtopic.php?t=2118&p=22689#p22689 <![CDATA[Re: few things need a fix]]> Statistics: Posted by Swkoll — 11 Nov 2012, 06:01


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