Forged Alliance Forever Forged Alliance Forever Forums 2020-07-19T20:19:34+02:00 /feed.php?f=26&t=19324 2020-07-19T20:19:34+02:00 2020-07-19T20:19:34+02:00 /viewtopic.php?t=19324&p=185781#p185781 <![CDATA[Re: The Mirror Problem]]>
biass wrote:
MrTBSC wrote:f*** it why not raise the skillceiling even further so the same 8 people can be seen EVERY tournameant ...


LOTS is the end of year tournament that is supposed to showcase the highest level of gameplay on FAF.
Please explain why making the skill ceiling higher for this tournament is bad.



cause that way you are not just raising the skillceiling but the skillfloor, too .. which both should be set naturaly by the game itself, not by some arbitrary decision ... and let´s not forget supcom has already a steeb learningcurve just for the economy where tryhards start sweating by just the simple mention of making things a bit simplier to understand or easier to control ..

i have to agree with @keyser that if the goal is to decrease the ammount of mirrormatches than just hide the chosen factions until the match starts ..

now you may argue that experienced players may even pick the same faction cause they played a map often enough to know which faction might be best on it so that may make hiding them redundant, but on the other hand it may allow for a bit of a suprise when a player picks a faction he might be good at the opponent did not expect to be chosen ...

forcing players to not chose the faction they want to play imho will not realy do much .... both players may veto the same faction and still chose the same faction simply because they know that way they have the same advantages and disadvantages still, so it again comes down pure playerskill ...

let me ask this:
what exactly is it you want to see out of the set skillceiling?

by principal personaly i want a player to be the best he can be with his prefered faction/s where he is capable to use said faction to its fullest extend making for some intresting play or tactics other factions do not allow or other players may have not thought of or lack the execution to do so...
have that prefered faction vetoed and this aspect is thrown out of the window but now you primarily blur how all factions are played more on avarage for the more intresting tactics to happen less ..

people may argue that factions by themselves are not all that diverse to begin with .. which will make it all the worse to have a players main faction be vetoed .. especialy since the factions still seem to not be well ballanced to one another .. or is it more of a meme to call cybran OP?

i mean i said it many times before ... this comunity, be it willingly or not, failed to expand the factions divercaty to were it may make sense for a game that is what now? 13 years old?
"but this is not starcraft" who the f*** ever said it needs to when another spiritual successor even with just one unitpool (and a much higher challange on awareness) allows the use of "micro"units (no active abilities) even when there are like 300 to 400 units running around already ..

compare that to a MUCH smaller community that went and took a 24/25 years old game, and not only went to diversefy said game´s factions but made also said game MUCH more playable on a level with the most modern RTS games ...

which makes it all the more laughable you now want to have more factionrepresentation/variety BY LIMITING the use of factions ..

Statistics: Posted by MrTBSC — 19 Jul 2020, 20:19


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2020-07-12T20:15:44+02:00 2020-07-12T20:15:44+02:00 /viewtopic.php?t=19324&p=185587#p185587 <![CDATA[Re: The Mirror Problem]]>
Factions also have unique tools so having them vetoed means you are forced to play with a playstyle you do not want to, it isn't as simple as making less mobile arty. If you are going to play in some fun atypical way, maybe with an all-in attempt, you need to be able to know what faction you are playing in order to plan it out. If your faction gets vetoed in the lobby then you are just screwed. Everyone will have to play the safe and generic way, which can often be boring to watch.

It is already quite rare for these things to happen in tournaments but I don't think that is a good reason to extinguish them completely for the possibility of having fewer mirror matches. If I were to come back and play in LotS at the end of the year I would want to be able to prepare some cheese strategies offline so it would actually be fun, but if I prepare my cheese BO just to have my faction vetoed in the lobby I wouldn't be interested in participating.

Statistics: Posted by ThomasHiatt — 12 Jul 2020, 20:15


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2020-07-12T15:55:50+02:00 2020-07-12T15:55:50+02:00 /viewtopic.php?t=19324&p=185580#p185580 <![CDATA[Re: The Mirror Problem]]> I think that's actually one of the things Sup Com is missing, a bit more faction diversity.

Statistics: Posted by FemtoZetta — 12 Jul 2020, 15:55


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2020-07-11T14:10:34+02:00 2020-07-11T14:10:34+02:00 /viewtopic.php?t=19324&p=185544#p185544 <![CDATA[Re: The Mirror Problem]]> only one that's obviously different to play from the other factions is aeon

Statistics: Posted by Bullydozer — 11 Jul 2020, 14:10


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2020-07-10T23:52:46+02:00 2020-07-10T23:52:46+02:00 /viewtopic.php?t=19324&p=185534#p185534 <![CDATA[Re: The Mirror Problem]]>
BlackYps wrote:
You need to learn only two. You can have one main and one backup faction. There is only one veto.

this still needs to be a choice, i should not have to fully learn 2 factions .. it´s already a steeb learningcurve to use 1 knowing how to counter the other 3 ..



MrTBSC wrote:opponent veto´s the players chosen mainfaction, he basicaly veto´s the players Identity

This is such a stupid argument. Do high level players have no identity as pro FAF players? Why should it be only bound to the faction?
Previously in the thread people only managed to name no more than two players that are known for playing one faction only. This whole argument about fans identifying with their favourite pro because he mains a specific faction seems pretty made up to me. Have never really heard of this in a FAF context before.


wonder why that is ... maybe because the factions themselves still lack the level of diversaty for that to matter aside from cosmetical differences .. you can´t however deny that viewers do easier find an identity to a player/pro who plays a specific faction in a rts .... i mean personaly i liked to watch ZLO matches were he primarily played cybran back then, and i startet to watch brnk (i know he´s not a pro) for the same reason ... that´s however me personaly ...
i just dont´find players who play random factions and play about the same rushstrategy on any of them all that intresting ..

if you play UEF i would love to see you make good use of sparkies for some intresting firebaseplay f.e. or mongooseplay
cybran obviously deciever and beatleplay (the latter of which is pretty dead imo unless the recent stealthpatch reignited cybranplayers to use them more instead of being another shortterm noveltyeffect), hoplites are pretty cool
Aeon kitting and mercies, heck maybe some absolveruse ..
phim .... ..... ..... .... uhhh .... .... assassineplay ... i guess ....

how many players do that on average? ... very few ...


MrTBSC wrote:Aeon styling or Phimbeatsticking

so what should these playstyles be? Aeon having the roundest units?

yes




MrTBSC wrote:that´s like asking a fightingame player or a Moba player to learn 8 different Characters

You do realize that mobas have a veto system for champions right?

difference is in a moba there are a lot more characters divided into classes to chose from, still rather few mobas do have a vetosystem .... were as fightinggames do not have a vetosystem at all, wasn´t the point at all why i brought up fighting games and mobas though ...




The skill of the current top players is not so high that these details matter. We still have top players with really low apm which shows, that we are not even close to the skill ceiling in this game yet.


skillceiling doesn´t have to be tied to just high APM .. not at all .. also the game still has areas were it has unnessary APM requirements that may be or are crucial to the player but unintresting to the viewer ..



TheKoopa wrote:
Ppl talking about playing only 1 faction as if there isn't only 4 in the game

right, it´s not like you would just veto 25% of potential content out of the match

Statistics: Posted by MrTBSC — 10 Jul 2020, 23:52


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2020-07-09T17:10:32+02:00 2020-07-09T17:10:32+02:00 /viewtopic.php?t=19324&p=185505#p185505 <![CDATA[Re: The Mirror Problem]]>
Swkoll wrote:
Mr-Smith wrote:Also why not add a option to the lobby that allowes to hide the selected faction from all other players in the lobby?


I'd like to see this, it prevents most of the forced mirroring while not really interfering with player choice. Bonus points if we could get Random to appear as Random in the in-game scoreboard.


well that's what i proposed without having to code anything.

Statistics: Posted by keyser — 09 Jul 2020, 17:10


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2020-07-09T16:29:23+02:00 2020-07-09T16:29:23+02:00 /viewtopic.php?t=19324&p=185504#p185504 <![CDATA[Re: The Mirror Problem]]> Statistics: Posted by TheKoopa — 09 Jul 2020, 16:29


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2020-07-09T16:19:15+02:00 2020-07-09T16:19:15+02:00 /viewtopic.php?t=19324&p=185503#p185503 <![CDATA[Re: The Mirror Problem]]>
Mr-Smith wrote:
Also why not add a option to the lobby that allowes to hide the selected faction from all other players in the lobby?


I'd like to see this, it prevents most of the forced mirroring while not really interfering with player choice. Bonus points if we could get Random to appear as Random in the in-game scoreboard.

Statistics: Posted by Swkoll — 09 Jul 2020, 16:19


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2020-07-09T12:04:40+02:00 2020-07-09T12:04:40+02:00 /viewtopic.php?t=19324&p=185501#p185501 <![CDATA[Re: The Mirror Problem]]>
biass wrote:
We are talking about tournament games. If you knew that another faction conferred a considerable advantage on the map, and with hundreds of dollars on the line, would your loyalty remain in place?


I consider any game without simmods / unit restrictions and with fair balanced opponents as ranked this includes most tourney setups.

For me yes always loyal. (cause i suck really hard with the other factions)

and yes, there migth be some maps where hover units are favoured, but so what?

Szenario:
I hate playing vs Aeon on Finns revenge, so I just veto Aeon,
He now got 2 choices: veto Aeon as well to stop me from choosing them, and have the map advantage, or denie my main faction.

First choice, will end in no more games of the dominant faction on its dominant map.
Second choice, will stop me from playing cybran on any map.

Both choices are bad

Statistics: Posted by Mr-Smith — 09 Jul 2020, 12:04


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2020-07-09T11:30:23+02:00 2020-07-09T11:30:23+02:00 /viewtopic.php?t=19324&p=185500#p185500 <![CDATA[Re: The Mirror Problem]]>
If you play a map like regor, where all faction can be played equally, but with different gamestyle, then your system is just an hindrance in my opinion.
For example, you know your opponent main cybran because of all the option that faction offers during a game, and he plays sera/uef on 2nd choice. When he plays these 2 factions, he tends to rambo a lot, because since he is not playing his main faction, he he would fall behind otherwise.
Well you ban cybran, and you force him into playing rambo style, something you might have trained a lot against.

While (as i said) there is no point creating veto on regor, because there is no favourite faction for the map. So don't use the excuse that some map have a dominant faction to implement your veto. I just want to make it clear that people are going to use that to prevent opponent to play the way he likes to play. What i see, is that you want to implement a veto to allow people to ban playstyle of their opponent, and "oh btw, it will also likely reduce the chance of getting mirror on map with a dominant faction"

Biass might like that, but i don't like it. And i'm pretty sure that i'm not the only one.

Statistics: Posted by keyser — 09 Jul 2020, 11:30


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2020-07-09T10:06:55+02:00 2020-07-09T10:06:55+02:00 /viewtopic.php?t=19324&p=185498#p185498 <![CDATA[Re: The Mirror Problem]]>
Mr-Smith wrote:
ranked game


We are talking about tournament games. If you knew that another faction conferred a considerable advantage on the map, and with hundreds of dollars on the line, would your loyalty remain in place?

Statistics: Posted by biass — 09 Jul 2020, 10:06


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2020-07-09T09:54:10+02:00 2020-07-09T09:54:10+02:00 /viewtopic.php?t=19324&p=185496#p185496 <![CDATA[Re: The Mirror Problem]]>
biass wrote:
I also was not aware players were choosing factions because they actually liked them, rather choosing what is the meta choice for the map or other scenario.


I basically did only play cybran in any ranked game independed of the map. For the only reason that i like cybran.

I personally would not play in a tourney where the opponent could block cybrans.

Also why not add a option to the lobby that allowes to hide the selected faction from all other players in the lobby?

Statistics: Posted by Mr-Smith — 09 Jul 2020, 09:54


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2020-07-09T09:49:21+02:00 2020-07-09T09:49:21+02:00 /viewtopic.php?t=19324&p=185495#p185495 <![CDATA[Re: The Mirror Problem]]>
BlackYps wrote:
Previously in the thread people only managed to name no more than two players that are known for playing one faction only. This whole argument about fans identifying with their favourite pro because he mains a specific faction seems pretty made up to me. Have never really heard of this in a FAF context before.


Neither have I, kind of the reason I don't even know how to respond to these arguments. I feel like I must have missed half the FAF tournaments or something?

Anyway, player identity is must more focused on maps and a player's style. For example, I know keyser is a dude that plays really well on old GPG navy maps because that was when he wasn't an old geezer and had the time to make BOs! I know Petric performs best on intense macro maps eg ditch or sentons. I know Farm likes to cause chaos midgame in order to compensate for his usual build order disadvantage as he doesn't have as much 1v1 experience as some others.

None of this relates to anyone being "UEF-main" or "Cybran-main" as faction choice is basically done by looking at the map and seeing which faction has the best tools for that map. And so yes, removing a faction will paradoxically create diversity. This isn't some new concept, strictly dominant strategies exist in many games and this is just one way to address it.

BlackYps wrote:
On a more relevant topic: I think keysers suggestion that every player has to submit to the TD beforehand what factions he wants to play was a bit forgotten. Can we have some arguments about if and why this is better or worse than ftx's proposal?


Keyser's suggestion addresses the issue of people picking mirror matches for the sake of picking mirror matches. Mine goes a step further to address the issue of so many maps having an optimal faction choice. Not too sure what arguments can be made other than explaining one is too extreme or the other isn't extreme enough to address the problem.

I will say that Skwoll's tourney had much better faction variety results than LotS did, as Thomas said. But I also didn't see much complaining about players mirroring for the sake of mirroring, which makes me think keyser's solution isn't going to result in much.

Statistics: Posted by FtXCommando — 09 Jul 2020, 09:49


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2020-07-09T09:04:12+02:00 2020-07-09T09:04:12+02:00 /viewtopic.php?t=19324&p=185494#p185494 <![CDATA[Re: The Mirror Problem]]>
BlackYps wrote:
I think keysers suggestion that every player has to submit to the TD beforehand what factions he wants to play was a bit forgotten. Can we have some arguments about if and why this is better or worse than ftx's proposal?


I was not under the impression that people intentionally "copied" or chose to force a mirror matchup regardless of faction. I understand this is an asinine request, but I would want to see some proof of such occurring before I believed it.

FtX proposes a better solution because it provides an element of strategic play. It's what Keyser outlined as being a bad thing, but I don't see a problem if you can gain an advantage if you analysed the potential scenarios and prepared properly. And if the change is so drastic that playing as UEF instead of Cybran forces you to lose where you might have otherwise won, then there needs to be another discussion happening instead.

Without having any information to be able to react to the other player, most will resort to selecting the safe/meta picks for the map, creating many mirror match-ups and not solving the original problem.

Dawn of War 3 had a similar scenario.
Outside of the 3 faction choices, you also had to choose 3 "elite units" that could be called into the game using a isolated resource.
They were a diverse range, balanced against each-other and generally quite good. But without knowing what the opponent had chosen, you were forced into choosing the meta unit every game or you would be punished.


Player-Faction identity

I also was not aware players were choosing factions because they actually liked them, rather choosing what is the meta choice for the map or other scenario.
I think the lack of being able to identify any players who are "maining" a faction is proof of this.

I agree being able to LARP as a member of a faction is great for the viewing experience, but until players are also LARPing the point is void. Being able to discuss the veto choices of the players and attempt to analyse/predict the strategy behind it is also a worthwhile viewing/casting experience. I would like to think that would force casters to not just provide a low level play-by play of what happens in round, but i'm dreaming :)

MrTBSC wrote:
f*** it why not raise the skillceiling even further so the same 8 people can be seen EVERY tournameant ...


LOTS is the end of year tournament that is supposed to showcase the highest level of gameplay on FAF.
Please explain why making the skill ceiling higher for this tournament is bad.

Also: https://www.online-spellcheck.com/

Statistics: Posted by biass — 09 Jul 2020, 09:04


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2020-07-08T21:27:05+02:00 2020-07-08T21:27:05+02:00 /viewtopic.php?t=19324&p=185485#p185485 <![CDATA[Re: The Mirror Problem]]>
MrTBSC wrote:
YOU BETTER LEARN PLAYING ALL THE FACTIONS!!

You need to learn only two. You can have one main and one backup faction. There is only one veto.

MrTBSC wrote:
opponent veto´s the players chosen mainfaction, he basicaly veto´s the players Identity

This is such a stupid argument. Do high level players have no identity as pro FAF players? Why should it be only bound to the faction?
Previously in the thread people only managed to name no more than two players that are known for playing one faction only. This whole argument about fans identifying with their favourite pro because he mains a specific faction seems pretty made up to me. Have never really heard of this in a FAF context before.

MrTBSC wrote:
Aeon styling or Phimbeatsticking

so what should these playstyles be? Aeon having the roundest units?

MrTBSC wrote:
that´s like asking a fightingame player or a Moba player to learn 8 different Characters

You do realize that mobas have a veto system for champions right?

MrTBSC wrote:
you have to learn and use all the small details of how they move, how they rotate, what their rate of fire is

The skill of the current top players is not so high that these details matter. We still have top players with really low apm which shows, that we are not even close to the skill ceiling in this game yet.



On a more relevant topic: I think keysers suggestion that every player has to submit to the TD beforehand what factions he wants to play was a bit forgotten. Can we have some arguments about if and why this is better or worse than ftx's proposal?

Statistics: Posted by BlackYps — 08 Jul 2020, 21:27


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