Forged Alliance Forever Forged Alliance Forever Forums 2018-11-18T17:17:27+02:00 /feed.php?f=26&t=16394 2018-11-18T17:17:27+02:00 2018-11-18T17:17:27+02:00 /viewtopic.php?t=16394&p=169675#p169675 <![CDATA[Re: Galaxy Resistance Ladder Events]]> Statistics: Posted by ThomasHiatt — 18 Nov 2018, 17:17


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2018-08-29T03:34:40+02:00 2018-08-29T03:34:40+02:00 /viewtopic.php?t=16394&p=167106#p167106 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
1) Typical 5x5 map outcome
2) One player who was winning made a last-minute stupid move
3) Vet gave losing player ability to draw
4) As Jagged said, players can choose to draw on maps they don't want to play
5) Disrespect to Tourney

Statistics: Posted by Morax — 29 Aug 2018, 03:34


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2018-08-28T06:00:41+02:00 2018-08-28T06:00:41+02:00 /viewtopic.php?t=16394&p=167083#p167083 <![CDATA[Re: Galaxy Resistance Ladder Events]]> Statistics: Posted by Mountain — 28 Aug 2018, 06:00


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2018-08-28T04:10:53+02:00 2018-08-28T04:10:53+02:00 /viewtopic.php?t=16394&p=167082#p167082 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
I’d like to remind people that it is Rowey’s tournament and I didn’t make this choice for him. I brought up the fact that capability is not given much weight in the current system and gave him the 2/1/-2 suggestion as a middleground and 1/0/-1 as a more skill-focused option. He decided to go with the middleground.

Statistics: Posted by FtXCommando — 28 Aug 2018, 04:10


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2018-08-28T04:03:20+02:00 2018-08-28T04:03:20+02:00 /viewtopic.php?t=16394&p=167081#p167081 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
FtXCommando wrote:
Why would you sacrifice a 4 point swing with someone above you in leaderboard placement for a 0 pt swing? There is no reward for 2nd place so this doesn't really give you much of a competitive advantage. The current system also already has ties reward you for the same amount with less of a potental swing to push you towards actually playing yet people still dont farm ties.

The point of 2/1/-2 is to make skill actually matter in a ladder competition while still rewarding activity. If we want pure skill to determine the winner we would do 1/0/-1. 2/1/0 purely rewards activity and someone that is capable of winning 20 games without losing a single one will be dominated by a dude that scores 25/10/900 which is totally ridiculous in my mind.

A dude with below 0 points will not be on the leaderboards for anything but early on in the season because it only shows the top 10.


what you are saying makes sense if you are talking only about skilled competitive rankings, but if the goal is to increase participation in ladder and have more ladder games played then this will do the opposite. average players will not participate in a ladder system that shows them as 0 points, or even worse negative points, for having put in the effort of playing a bunch of ladder games

Statistics: Posted by arkitect — 28 Aug 2018, 04:03


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2018-08-28T04:01:31+02:00 2018-08-28T04:01:31+02:00 /viewtopic.php?t=16394&p=167080#p167080 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
Personally I have no qualms with doing 1/0/-1 (what you guys are basically arguing for) but it’s Rowey’s call. I didn’t really put much weight on the abuse potential for draws because no one was farming draws in this current system anyway. The only reason it would be done in the next one is because people brought attention to it.

Statistics: Posted by FtXCommando — 28 Aug 2018, 04:01


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2018-08-28T02:05:43+02:00 2018-08-28T02:05:43+02:00 /viewtopic.php?t=16394&p=167078#p167078 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
Why? Lets say 1890 matches with 1830. Lets say the 1890 somehow has 60 percent chance of winning. In 5 games he would win a total of 2 points (6 pts -4 pts). Lets say they draw every game. He would then win 5 pts. No change in ladder rating for both players. Remember they are diff divisions so theyre not competing vs each other for the ladder event title so no differential from one winning and one losing.

Potential for abuse opens (two similar rated players rematching and drawing forever), and even without abuse the clearly optimal strategy when closely ranked players in diff divisions encounter one another is to draw.

Highly doubt most people would do this though since majority of players are cool like that

Statistics: Posted by Mountain — 28 Aug 2018, 02:05


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2018-08-28T01:31:28+02:00 2018-08-28T01:31:28+02:00 /viewtopic.php?t=16394&p=167077#p167077 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
The point of 2/1/-2 is to make skill actually matter in a ladder competition while still rewarding activity. If we want pure skill to determine the winner we would do 1/0/-1. 2/1/0 purely rewards activity and someone that is capable of winning 20 games without losing a single one will be dominated by a dude that scores 25/10/900 which is totally ridiculous in my mind.

A dude with below 0 points will not be on the leaderboards for anything but early on in the season because it only shows the top 10.

Statistics: Posted by FtXCommando — 28 Aug 2018, 01:31


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2018-08-28T01:27:52+02:00 2018-08-28T01:27:52+02:00 /viewtopic.php?t=16394&p=167076#p167076 <![CDATA[Re: Galaxy Resistance Ladder Events]]> Statistics: Posted by arkitect — 28 Aug 2018, 01:27


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2018-08-27T22:27:45+02:00 2018-08-27T22:27:45+02:00 /viewtopic.php?t=16394&p=167075#p167075 <![CDATA[Re: Galaxy Resistance Ladder Events]]> Statistics: Posted by JaggedAppliance — 27 Aug 2018, 22:27


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2018-08-27T21:36:21+02:00 2018-08-27T21:36:21+02:00 /viewtopic.php?t=16394&p=167074#p167074 <![CDATA[Re: Galaxy Resistance Ladder Events]]> - 6 Weeks Long ( 2 Ladder Rotaions)
- 6 week Grace Period
- Division Changes ( U749, 750-1149, 1150-1549, 1550-1849, O1850)
- Point Changes ( 2pts for Win, 1pt for Draw , -2 for Loss )

Statistics: Posted by Rowey — 27 Aug 2018, 21:36


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2018-08-25T20:33:04+02:00 2018-08-25T20:33:04+02:00 /viewtopic.php?t=16394&p=167044#p167044 <![CDATA[Re: Galaxy Resistance Ladder Events]]> Statistics: Posted by FtXCommando — 25 Aug 2018, 20:33


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2018-08-25T16:26:41+02:00 2018-08-25T16:26:41+02:00 /viewtopic.php?t=16394&p=167040#p167040 <![CDATA[Re: Galaxy Resistance Ladder Events]]>
Rowey wrote:
- Players will receive 2 points win, 1 point for a draw, -2 points for a loss.

Is this change in effect already or will it be in effect in Season 2? It was 0 for loss a few days ago.

Statistics: Posted by Rikai — 25 Aug 2018, 16:26


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2018-09-29T18:31:34+02:00 2018-07-02T18:25:23+02:00 /viewtopic.php?t=16394&p=165562#p165562 <![CDATA[Galaxy Resistance Ladder Events]]>
Leaderboards: https://faforever.com/competitive/leaderboards/leagues

Replay Review: https://goo.gl/forms/FiHkNqsSePGtwknD3

Changes For Season 2
- 6 Weeks Long ( 2 Ladder Rotaions)
- 6 week Grace Period
- Division Changes ( U749, 750-1149, 1150-1549, 1550-1849, O1850)
- Point Changes ( 2pts for Win, 1pt for Draw , -2 for Loss )

------------------------------------------

Image

TD:
Rowey

Ladder map Pool : /viewtopic.php?f=2&t=16382

Season 1
Start Date For Season 1: 10th Aug 2018 00:00am UTC
End Date For Season 1: 28th Sep 11:59pm UTC
Spoiler: show
Winners
O1600: Gorton
1100-1599: iznogoud
600-1099: GuaTypecat
U599: getraktna


Season 2
Start Date For Season 2: 16th Nov 00:00am UTC
End Date For Season 2: 28th Dec 11:59pm UTC
Spoiler: show
Winners
O1850:
1550-1849:
1150-1549:
750-1149:
U749:



Rules
- All games will be counted from midnight on the Start day of the event & Any games started before the end Date but finishing after the end time will count
- This is Strictly Ladder games. Custom 1v1's do not count for points on the leaderboard.

Points
- Players will receive 2 points win, 1 point for a draw, -2 points for a loss.
- With the Replay Review to report any games that have been reported incorectly i will make a note of this and all poting thast need to be deducted or added will be done at the end of the event. This is due to limitation with the leaderbaord to be able to edit the curent score during the event

Divisions
- Players will be split in to the 5 divisions listed : U749, 750-1149, 1150-1549, 1550-1849, O1850
- The player with the most points in each division at the end of Galaxy Resistance will receive the Galaxy Resistance avatar (pending)
- Players will be placed in divisions based on their ladder rating reported after their first game of Galaxy Resistance
- Players will not be moved into another division if their ladder rating moves into another division's range during the course of ladder week
- You will be place in the division bases on Your ladder rank after your first game when the season is live

Awards
- Ther will be an avatar awarded to each of the playes who is at the top of the leaderboard.
- In the case of a tie the winner will be determined by the player that has the most wins, and if it's still a tie the winner will be determined by player with the the fewest losses.
- Avatar that will be used is the Ladder Warrior Ladder Warrior.png ( Waiting to Get Galaxy Resistance Ava Approved )

Statistics: Posted by Rowey — 02 Jul 2018, 18:25


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