Forged Alliance Forever Forged Alliance Forever Forums 2018-06-17T14:14:31+02:00 /feed.php?f=26&t=16334 2018-06-17T14:14:31+02:00 2018-06-17T14:14:31+02:00 /viewtopic.php?t=16334&p=165033#p165033 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]> Statistics: Posted by Petricpwnz — 17 Jun 2018, 14:14


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2018-06-17T12:18:39+02:00 2018-06-17T12:18:39+02:00 /viewtopic.php?t=16334&p=165027#p165027 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>

Oh well if that's all yeah this can easily be done if it is what the majority want

its imo a lot more interesting than 75% of the interesting games happening in round 1-3 on 5x5 maps.

Statistics: Posted by Turinturambar — 17 Jun 2018, 12:18


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2018-06-17T12:14:02+02:00 2018-06-17T12:14:02+02:00 /viewtopic.php?t=16334&p=165026#p165026 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
Spoiler: show
Which seems kind of ironic because I used the seed shuffle so that it was randomised in an effort to avoid accusations of fixing matches

Statistics: Posted by moonbearonmeth — 17 Jun 2018, 12:14


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2018-06-17T12:01:22+02:00 2018-06-17T12:01:22+02:00 /viewtopic.php?t=16334&p=165025#p165025 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
moonbearonmeth wrote:
Blodir wrote:There is not much effort involved for the TD. Challonge has a seeding system. All you have to do is assign higher seeds to higher rated players.


While Challonge has a seeding system after checking I see no way to assign values to players in an effort to make the opening matches in the way you describe.
If I am missing something then I encourage you to tell us.

You can move the players around on the 'participants' tab. Click and drag Image

You can also drag and drop on the tournament bracket if you're admin

Link to test tourny: https://challonge.com/oovjybl5

Statistics: Posted by Blodir — 17 Jun 2018, 12:01


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2018-06-17T11:57:13+02:00 2018-06-17T11:57:13+02:00 /viewtopic.php?t=16334&p=165024#p165024 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
arkitect wrote:
from a casters point of view some kind of seeding and evening out the skill gaps would also help if we could not having so many one-sided matches early on. often with 8 matches in round 1 there is maybe 1-2 that wont be stomps

Seeding matches the highest rank vs the lowest rank. However some mid-tier matches are evenly matched. Let's say it's an 8 player tourny

1 vs 8
4 vs 5

3 vs 6
2 vs 7

4 vs 5 should be optimal balance, while 3 vs 6 is not too imbalanced either.

Having balanced matches early on is not the point of seeding however. The point is to ensure that the best players meet at the finals, not in round 1. This ensures that the top3 is as representative of tournament performance as possible.

Statistics: Posted by Blodir — 17 Jun 2018, 11:57


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2018-06-17T11:52:20+02:00 2018-06-17T11:52:20+02:00 /viewtopic.php?t=16334&p=165023#p165023 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
Blodir wrote:
There is not much effort involved for the TD. Challonge has a seeding system. All you have to do is assign higher seeds to higher rated players.


While Challonge has a seeding system after checking I see no way to assign values to players in an effort to make the opening matches in the way you describe.
If I am missing something then I encourage you to tell us.

Statistics: Posted by moonbearonmeth — 17 Jun 2018, 11:52


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2018-06-17T11:56:32+02:00 2018-06-17T11:49:40+02:00 /viewtopic.php?t=16334&p=165022#p165022 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]> Statistics: Posted by arkitect — 17 Jun 2018, 11:49


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2018-06-17T10:36:31+02:00 2018-06-17T10:36:31+02:00 /viewtopic.php?t=16334&p=165021#p165021 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
1. Farms
2. Xerxes
3. Anihilnine
4. moonbear

-->

First round will look like
1 Farms vs 4 moonbear
2 Xerxes vs 3 Anihilnine

Statistics: Posted by Blodir — 17 Jun 2018, 10:36


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2018-06-17T09:36:49+02:00 2018-06-17T09:36:49+02:00 /viewtopic.php?t=16334&p=165020#p165020 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]> 1. Don't sign up 3 seconds before the tournament starts
2. Actually show up for tournaments they do sign up for
3. Actually play the matches they sign up for

Statistics: Posted by moonbearonmeth — 17 Jun 2018, 09:36


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2018-06-17T04:05:54+02:00 2018-06-17T04:05:54+02:00 /viewtopic.php?t=16334&p=165014#p165014 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]> Statistics: Posted by Farmsletje — 17 Jun 2018, 04:05


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2018-06-17T03:37:50+02:00 2018-06-17T03:37:50+02:00 /viewtopic.php?t=16334&p=165012#p165012 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]>
how would a td decide which match ups to make?

i am wondering if this is a joke post. surely a tournament should be based on how the player performs in the tournament

Statistics: Posted by nine2 — 17 Jun 2018, 03:37


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2018-06-16T19:04:11+02:00 2018-06-16T19:04:11+02:00 /viewtopic.php?t=16334&p=165005#p165005 <![CDATA[Re: Mandatory seeding for competitive tournaments.]]> Statistics: Posted by Blodir — 16 Jun 2018, 19:04


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2018-06-16T18:56:45+02:00 2018-06-16T18:56:45+02:00 /viewtopic.php?t=16334&p=165004#p165004 <![CDATA[Mandatory seeding for competitive tournaments.]]>
PS I love you all <3 xoxoxoxoxo.

Statistics: Posted by GodKngXerxesNoob — 16 Jun 2018, 18:56


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