Forged Alliance Forever Forged Alliance Forever Forums 2018-08-16T13:38:41+02:00 /feed.php?f=2&t=16531 2018-08-16T13:38:41+02:00 2018-08-16T13:38:41+02:00 /viewtopic.php?t=16531&p=166810#p166810 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by keyser — 16 Aug 2018, 13:38


]]>
2018-08-16T12:43:17+02:00 2018-08-16T12:43:17+02:00 /viewtopic.php?t=16531&p=166809#p166809 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by FlyingThunder — 16 Aug 2018, 12:43


]]>
2018-08-16T11:27:48+02:00 2018-08-16T11:27:48+02:00 /viewtopic.php?t=16531&p=166806#p166806 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by Franck83 — 16 Aug 2018, 11:27


]]>
2018-08-16T11:22:00+02:00 2018-08-16T11:22:00+02:00 /viewtopic.php?t=16531&p=166804#p166804 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by nine2 — 16 Aug 2018, 11:22


]]>
2018-08-16T07:29:49+02:00 2018-08-16T07:29:49+02:00 /viewtopic.php?t=16531&p=166802#p166802 <![CDATA[Re: Feedback on cast overlay pls]]> i guess i'll retract my hand if you're gonna be like this..

Statistics: Posted by biass — 16 Aug 2018, 07:29


]]>
2018-08-16T06:21:38+02:00 2018-08-16T06:21:38+02:00 /viewtopic.php?t=16531&p=166800#p166800 <![CDATA[Re: Feedback on cast overlay pls]]>
in any case, updated overlay is solely generated in code and is more of a transparent competitive overlay like overwatch...

Image

Statistics: Posted by arkitect — 16 Aug 2018, 06:21


]]>
2018-08-14T12:52:31+02:00 2018-08-14T12:52:31+02:00 /viewtopic.php?t=16531&p=166779#p166779 <![CDATA[Re: Feedback on cast overlay pls]]>

Spoiler: show
i looked at it in use and imo i have to agree with farmsthat the minimap skew is too hard to see, i get it, you want to be able to show off the whole map incase you're zoomed on on something, but even on like a 24? or so inch monitor at 1080p it's mostly illegible, honestly i would scrap the skew, and the container and it's associated effects and see if that is legible, and if not, scrap it and then bring in a bigger view to edit in if another event outside of your original view needed focus

contrary to the map, everything is really way too big. and it intrudes in the way of the game itself at times
- I don't know why the names and also the reclaim number needs to be larger then even the title of the video.
- I don't know why the names need a giant container and i don't know why they need to be one colour, you could very happily recolour them and with a little styling communicate the colour of the player, their name, their rating, and even their country with way less space taken up.
- You used zeroes three (the supcom font) on the reclaim stuff and not the player names which is strange, the decorative font should be on the name, and something very readable like a fitting serif should be on the smaller text. Then you can theme the numbers and the letters together and bring the size down while still being readable.
- the numbers for the storage are on the verge of being too small but if you change the font it should be fine, might want to give it a bit more character spacing if it's still not good enough though.
- If you're smart with your storage numbers you can put said text inside the bar and make said bars waaay bigger.


i always thought supcom needed a cast overlay akin to something like other esports (the overwatch overlay is JUICY) and im happy to see something being done on it, but it needs a lot of work, im very happy to help lend a hand and pm me if you need me to elaborate on anything i said here, good luck

Statistics: Posted by biass — 14 Aug 2018, 12:52


]]>
2018-08-12T19:27:49+02:00 2018-08-12T19:27:49+02:00 /viewtopic.php?t=16531&p=166757#p166757 <![CDATA[Re: Feedback on cast overlay pls]]> So then if there is a big differential in term of score being created, while you didn't notice something special on the battlefield and that there is no big e production difference, then you know that you most likely missed/are missing something in term of economy (or somewhere else).

Statistics: Posted by keyser — 12 Aug 2018, 19:27


]]>
2018-08-12T19:06:31+02:00 2018-08-12T19:06:31+02:00 /viewtopic.php?t=16531&p=166756#p166756 <![CDATA[Re: Feedback on cast overlay pls]]>
keyser wrote:
lacking rating and score of player.
also lacking the actual income they have like -200 e stall etc


hmm yes didnt notice that it isnt displaying the rating on this :/ I didn't include score as I don't find it relevant. if anyone ever actually looks at the score and gets useful info from that then feel free to let me know what use it serves them.

and actual income less expenditure is a tricky one. afaik it's not available anywhere except when calculated in the ui for the focused army, so I don't know if I can show it

Statistics: Posted by arkitect — 12 Aug 2018, 19:06


]]>
2018-08-12T19:00:04+02:00 2018-08-12T19:00:04+02:00 /viewtopic.php?t=16531&p=166755#p166755 <![CDATA[Re: Feedback on cast overlay pls]]> also lacking the actual income they have like -200 e stall etc

Statistics: Posted by keyser — 12 Aug 2018, 19:00


]]>
2018-08-12T18:58:39+02:00 2018-08-12T18:58:39+02:00 /viewtopic.php?t=16531&p=166754#p166754 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by Farmsletje — 12 Aug 2018, 18:58


]]>
2018-08-12T18:52:47+02:00 2018-08-12T18:52:47+02:00 /viewtopic.php?t=16531&p=166753#p166753 <![CDATA[Re: Feedback on cast overlay pls]]> object

Statistics: Posted by arkitect — 12 Aug 2018, 18:52


]]>
2018-08-05T15:09:15+02:00 2018-08-05T15:09:15+02:00 /viewtopic.php?t=16531&p=166534#p166534 <![CDATA[Re: Feedback on cast overlay pls]]> Statistics: Posted by arkitect — 05 Aug 2018, 15:09


]]>
2018-08-04T14:10:54+02:00 2018-08-04T14:10:54+02:00 /viewtopic.php?t=16531&p=166444#p166444 <![CDATA[Re: Feedback on cast overlay pls]]> maybe would need to cycle through units/income to make it not too clustered
that should make it way easier to see how strong each players army is (and make it a vary usefull tool for replaywatching too)

Statistics: Posted by Turinturambar — 04 Aug 2018, 14:10


]]>
2018-08-04T08:14:42+02:00 2018-08-04T08:14:42+02:00 /viewtopic.php?t=16531&p=166440#p166440 <![CDATA[Re: Feedback on cast overlay pls]]>
when i was doing this i directly edited game files and dumped values i wanted to log. then an app read values out of log

Statistics: Posted by nine2 — 04 Aug 2018, 08:14


]]>