Forged Alliance Forever Forged Alliance Forever Forums 2018-05-18T08:02:49+02:00 /feed.php?f=2&t=16013 2018-05-18T08:02:49+02:00 2018-05-18T08:02:49+02:00 /viewtopic.php?t=16013&p=163549#p163549 <![CDATA[Re: Official Map Pool Thread]]> Statistics: Posted by biass — 18 May 2018, 08:02


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2018-05-08T05:34:01+02:00 2018-05-08T05:34:01+02:00 /viewtopic.php?t=16013&p=163147#p163147 <![CDATA[Re: Official Map Pool Thread]]>
Spoiler: show
5x5 km

Ambush Pass 2
Blasted Rock 2
Break v3 2
Canis River 3
Desert arena 2
Cobalt Valley 5
Crimson Feud 4
Desert Joust 0
Dry Canyon V3 5
Esgaroth's Ruins 4
Fields of Thunder v2 2
Finn's Revenge 5
Firelight 3
Owly Cliffs (never played)
Theta passage 5
Theta Passage 5 4
Williamson's Bridge 4

10x10 km

8 - Badlands_v4 5
Abhor 5
Arctic refuge 2
Broken_Vows 3
Chiron 3
Daroza's Sanctuary 1
Desert Planet II 4
Diversity (never played)
Eridani 3
Eye of the Storm 5
Farce in tha Forest 4
Fields of Isis 3
Flooded Tabula Rasa (never played)
Forbidden Pass v4 4
Forgotten Facilities 4
Four-Leaf Clover 4
Haven Reef Fixed 2
High Noon 2
Hollow 1
Last Oasis 2
loki 5
Niflheim - Final II v2 5
Ocil Wetlands 3
Oc-Tal (never played)
On Melancholy Hillv3 2
Open Palms 5
Open Zeta 4
Red Rocks 3
Regor VI Highlands 5
Saltrock Colony 3
serenity desert 3
Standing Stones 5
Syrtis Major 2
TAG_Craftious Maximus 4
The Dark Heart, FAF version (never played)
The Land Wilderness 3
Twin Rivers 4
Varga Pass 4
Vulcan's reach 2
Vya-3 Protectorate 2
White Firev2 3
Z-D Rasty 3

20x20 km

Crossfire Canal 2
Emerald crater 2
Pelagial v2 4
Point of Reach v4 4
Roanoke Abyss 4
Seraphim glaciers 2
Setons Clutch 4
The Bermuda Locket 0
The Ditch 2
Triple Shuriken 0

Statistics: Posted by ThomasHiatt — 08 May 2018, 05:34


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2018-05-08T01:07:34+02:00 2018-05-08T01:07:34+02:00 /viewtopic.php?t=16013&p=163146#p163146 <![CDATA[Re: Official Map Pool Thread]]>
Also: this is my biased opinion (not a suggestion)

Spoiler: show
5x5 km

Ambush Pass 1
Blasted Rock 0
Break v3 2
Canis river 1 (x)
Desert arena 3
Cobalt Valley 2 (x)
Crimson Feud 1
Desert Joust 3
Dry Canyon V3 2
Esgaroth's Ruins 1
Fields of Thunder v2 2
finns revenge 2
Firelight 0 (x)
Owly Cliffs 1
Theta passage 2
Theta Passage 5 3 (x)
Williamson's Bridge 1 (x)

10x10 km

8 - Badlands_v4 3
Abhor 3 (x)
Arctic refuge 2
Broken_Vows 2
Chiron 3
Daroza's Sanctuary 3
Desert Planet II 4 (x)
Diversity 3
Eridani 3 (x)
Eye of the Storm 3 (x)
Farce in tha Forest 4
Fields of isis 3
Flooded Tabula Rasa 2
Forbidden Pass v4 3
Forgotten Facilities 2 (x)
Four-leaf clover 2
Haven Reef Fixed 0 (x)
High Noon 1
Hollow 2 (x)
Last Oasis 2
loki 5
Niflheim - Final II v2 4
Ocil Wetlands 3 (x)
Oc-Tal 3
On Melancholy Hillv3 2
Open Palms 4
Open Zeta 3
Red Rocks 2 (x)
Regor VI Highlands 4
Saltrock colony 3
serenity desert 3
Standing Stones 3
Syrtis Major 5
TAG_Craftious Maximus 4 (x)
The Dark Heart, FAF version 2
The Land Wilderness 3
Twin Rivers 3 (x)
Varga Pass 2
Vulcan's reach 3
Vya-3 Protectorate 4
White Firev2 3
Z-D Rasty 3

20x20 km

Crossfire Canal 5 (x)
Emerald crater 2 (x)
Pelagial v2 3
Point of Reach v4 4
Roanoke Abyss 4 (x)
Seraphim glaciers 3
Setons Clutch 2
The Bermuda Locket 5 (x)
The Ditch 2
Triple Shuriken 2

Statistics: Posted by Blodir — 08 May 2018, 01:07


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2018-05-08T00:35:35+02:00 2018-05-08T00:35:35+02:00 /viewtopic.php?t=16013&p=163144#p163144 <![CDATA[Re: Official Map Pool Thread]]> Statistics: Posted by Mad`Mozart — 08 May 2018, 00:35


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2018-05-07T22:33:01+02:00 2018-05-07T22:33:01+02:00 /viewtopic.php?t=16013&p=163137#p163137 <![CDATA[Re: Official Map Pool Thread]]> Statistics: Posted by Farmsletje — 07 May 2018, 22:33


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2018-05-07T21:49:13+02:00 2018-05-07T21:49:13+02:00 /viewtopic.php?t=16013&p=163134#p163134 <![CDATA[Re: Official Map Pool Thread]]> That is, if you know what exactly you want to change about them.

Statistics: Posted by Mad`Mozart — 07 May 2018, 21:49


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2018-05-07T21:23:11+02:00 2018-05-07T21:23:11+02:00 /viewtopic.php?t=16013&p=163132#p163132 <![CDATA[Re: Official Map Pool Thread]]>
What was your measurement of score? I see you added owly clifs, which had an average score of 3,0, but you didn't add maridia which had an average score of 3,13 (thankfully)
And if you're gonna add diversity, please think about the option to make the spawns topleft/bottomright or vice versa, to prevent map splits like badlands

Also why is chiron moved to 10km? Is there gonna be a version with the mid island only or..?

Statistics: Posted by Farmsletje — 07 May 2018, 21:23


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2018-05-07T17:33:30+02:00 2018-05-07T17:33:30+02:00 /viewtopic.php?t=16013&p=163129#p163129 <![CDATA[Re: Official Map Pool Thread]]>
Varga Pass moved to 10km
Chiron moved to 10km

removed Volcano Duel

Added Desert arena to 5km
Added Owly Cliffs to 5km
Added Oc-Tal to 10km
Added Diversity to 10km
Added The Dark Heart, FAF version to 10km

Please keep the answers going! https://docs.google.com/forms/d/1RaZGqp ... #responses

Everything is up for change :)

Statistics: Posted by Tokyto — 07 May 2018, 17:33


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2018-05-05T18:42:23+02:00 2018-05-05T18:42:23+02:00 /viewtopic.php?t=16013&p=163099#p163099 <![CDATA[Re: Official Map Pool Thread]]> Statistics: Posted by Farmsletje — 05 May 2018, 18:42


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2018-05-05T11:57:07+02:00 2018-05-05T11:57:07+02:00 /viewtopic.php?t=16013&p=163091#p163091 <![CDATA[Re: Official Map Pool Thread]]>
If you would have a moment of your time (shouldn't take more than 2 minute if you know the maps) to fill this quick survey i would greatly appreciate it :)

https://docs.google.com/forms/d/1RaZGqp ... zzeyYHxuQ8

Thanks!

Tokyto

Statistics: Posted by Tokyto — 05 May 2018, 11:57


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2018-04-11T15:31:37+02:00 2018-04-11T15:31:37+02:00 /viewtopic.php?t=16013&p=162544#p162544 <![CDATA[Re: Official Map Pool Thread]]>
Blue_Owl wrote:
I vote to add "Owly Cliffs", my own made map.
Its a 5km 1v1 map with decent variety of BOs, first air possibility and a lot of early raiding. I've tested this map several 1800+ players (you can check replays).

It looks like a pretty good 5x5 map because it's focussed on air and basically none of the current maps do that, but don't lie and say you've tested the map like that when there's only been 1 top lvl game and it was pretty shitty too.

Also just for aesthetic purposes i'd replace the big mid rocks and the clumped up 113-175 mass rocks with some unit wrecks since this looks really unnatural.

Statistics: Posted by Farmsletje — 11 Apr 2018, 15:31


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2018-04-10T16:54:40+02:00 2018-04-10T16:54:40+02:00 /viewtopic.php?t=16013&p=162524#p162524 <![CDATA[Re: Official Map Pool Thread]]>
Image

Image

Looks breddy gud for a first map, dunno about the low mex thing though tbh, might be a bit of a struggle

Also, the map makes the lobby go to four corners, some ozone editor bug, cannot help you there sorry.

Statistics: Posted by biass — 10 Apr 2018, 16:54


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2018-04-10T16:04:07+02:00 2018-04-10T16:04:07+02:00 /viewtopic.php?t=16013&p=162522#p162522 <![CDATA[Re: Official Map Pool Thread]]> Its a 5km 1v1 map with decent variety of BOs, first air possibility and a lot of early raiding. I've tested this map several 1800+ players (you can check replays).
And ofc, it looks decent :D I spent 5 hours on mapping textures.
Start includes very few mexes, hydro and lots of trees groups. Any BO should include eng/ACU rushing for reclaim, since there are not much mass at start. There are 3 general groups of reclaim for each side: left (from bottom spawn) pile of 112-175 rocks (800 in total), middle pair of 300 worth rocks and right side with 4 mexes and ~300 worth reclaim in small stones 10 each.
(I cant add picture since I had to create new accout for some reason, mods pls: https: //i. imgur .com/65c2HNB .jpg)

Statistics: Posted by Blue_Owl — 10 Apr 2018, 16:04


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2018-04-05T22:34:30+02:00 2018-04-05T22:34:30+02:00 /viewtopic.php?t=16013&p=162419#p162419 <![CDATA[Re: Official Map Pool Thread]]> Statistics: Posted by JaggedAppliance — 05 Apr 2018, 22:34


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2018-03-29T01:00:13+02:00 2018-03-29T01:00:13+02:00 /viewtopic.php?t=16013&p=162197#p162197 <![CDATA[Re: Official Map Pool Thread]]>
Farmsletje wrote:
maridia has to be converted to 1v1 first. there's like 150 mexes on the map


Quite soon, ozone editor will have adaptive settings and other configuration systems in place. At that time I will create a version of Maridia that utilizes this and for 1v1 in particular the mex count will be likely about half the current.

It would interest me more if people could tell me what they would like to see in Phaaze so it's a viable 1v1 map, if at all. I reduced the mex and reclaim count quite significantly and plays a lot better.

Statistics: Posted by Morax — 29 Mar 2018, 01:00


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