Forged Alliance Forever Forged Alliance Forever Forums 2018-10-12T00:53:07+02:00 /feed.php?f=2&t=14498 2018-10-12T00:53:07+02:00 2018-10-12T00:53:07+02:00 /viewtopic.php?t=14498&p=168404#p168404 <![CDATA[Re: Thoughts on removing split move]]> But this belong to the help part of the forum.
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it's called spread attack (and split move is on same hotkey)

Statistics: Posted by keyser — 12 Oct 2018, 00:53


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2018-10-12T00:14:56+02:00 2018-10-12T00:14:56+02:00 /viewtopic.php?t=14498&p=168402#p168402 <![CDATA[Re: Thoughts on removing split move]]>
Quoted from the wiki:

"Split Attack
thanks to Blackops team and johnie102

Split attack allows you to easily attack multiple targets. Bound to Shift-G by default.

Select some of your units. Make them attack a bunch of enemy units.

Press Shift-G.
Each of your unit is now attacking a separate group of enemy units."

When I select a bunch of my units and make them attack a bunch of enemy units (as per the wiki), this works as normal. However when I then press Shift+G (again, as per the wiki) NOTHING happens. It's as if I didnt press a thing.

I even looked through the keybindings in the menu, and tried searching for "Split Attack" but nothing comes up.

Statistics: Posted by slinki — 12 Oct 2018, 00:14


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2018-10-11T19:48:28+02:00 2018-10-11T19:48:28+02:00 /viewtopic.php?t=14498&p=168396#p168396 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by keyser — 11 Oct 2018, 19:48


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2018-10-11T19:24:40+02:00 2018-10-11T19:24:40+02:00 /viewtopic.php?t=14498&p=168395#p168395 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by slinki — 11 Oct 2018, 19:24


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2018-10-11T19:20:33+02:00 2018-10-11T19:20:33+02:00 /viewtopic.php?t=14498&p=168394#p168394 <![CDATA[Re: Thoughts on removing split move]]>
Farmsletje wrote:
Have you tried to look at the poll results? Have you seen a balance team member that said he'll work on it? Have you tried spending a few min to read the last 2 pages where you can find your answer?


Yes, it was the first thing that I done. The majority voted that they didn't want it removed. Can you explain to me exactly how that tells me if it's currently working? I did read through a few pages yes, however I didn't find my answer, so I asked the question. Isn't that what forums are for?

If you actually answered my question, instead of spending those seconds typing out a d*** response, it would have been much better for everyone.

Statistics: Posted by slinki — 11 Oct 2018, 19:20


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2018-10-11T16:43:14+02:00 2018-10-11T16:43:14+02:00 /viewtopic.php?t=14498&p=168390#p168390 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by Farmsletje — 11 Oct 2018, 16:43


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2018-10-11T16:12:30+02:00 2018-10-11T16:12:30+02:00 /viewtopic.php?t=14498&p=168388#p168388 <![CDATA[Re: Thoughts on removing split move]]>
Just tried it in game (as per https://wiki.faforever.com/index.php?ti ... ions_(Mods)#Split_Attack) and absolutely nothing happened.

Thanks.

Statistics: Posted by slinki — 11 Oct 2018, 16:12


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2018-10-10T07:05:00+02:00 2018-10-10T07:05:00+02:00 /viewtopic.php?t=14498&p=168338#p168338 <![CDATA[Re: Thoughts on removing split move]]>
Endranii wrote:
You are out of position so you died. Now deal with it. Simple as that, huh? Tbh I find it quite funny how there are no CC units in supcom apart from simple utility ones, and yet you are trying to remove the only CC ability players have? What next? Engies ghosting through each other?

They already can if you use assist ground :D

Statistics: Posted by JoonasTo — 10 Oct 2018, 07:05


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2018-10-10T01:02:43+02:00 2018-10-10T01:02:43+02:00 /viewtopic.php?t=14498&p=168332#p168332 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by Farmsletje — 10 Oct 2018, 01:02


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2018-10-10T00:48:24+02:00 2018-10-10T00:48:24+02:00 /viewtopic.php?t=14498&p=168331#p168331 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by keyser — 10 Oct 2018, 00:48


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2018-10-10T00:36:27+02:00 2018-10-10T00:36:27+02:00 /viewtopic.php?t=14498&p=168330#p168330 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by Endranii — 10 Oct 2018, 00:36


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2018-10-09T22:57:20+02:00 2018-10-09T22:57:20+02:00 /viewtopic.php?t=14498&p=168329#p168329 <![CDATA[Re: Thoughts on removing split move]]> You would have to learn the opposite (letting com not getting blocked) which is not the most straight forward. And how would you make it behave with different tech unit ? It just seems way too much complication.

Statistics: Posted by keyser — 09 Oct 2018, 22:57


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2018-10-09T22:54:37+02:00 2018-10-09T22:54:37+02:00 /viewtopic.php?t=14498&p=168328#p168328 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by tatsu — 09 Oct 2018, 22:54


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2018-10-09T22:39:03+02:00 2018-10-09T22:39:03+02:00 /viewtopic.php?t=14498&p=168327#p168327 <![CDATA[Re: Thoughts on removing split move]]>
Anyway, as i stated before i like com blocking, it used to not be that easy to pull off.
Now with split move, it just make it insanely easy for everyone.

I get what katharsas meant by having a middle ground on pushing off unit.
i don't know if that's possible to pull off. Anyway i'm not in favor to it, 1st because it create another edge case you need to learn, and 2nd because it is an important part of the gameplay, like when you need to get your gun in range of the opponent acu for example. So changing that, would impact balance more than we think of.

Statistics: Posted by keyser — 09 Oct 2018, 22:39


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2018-10-09T21:25:42+02:00 2018-10-09T21:25:42+02:00 /viewtopic.php?t=14498&p=168325#p168325 <![CDATA[Re: Thoughts on removing split move]]> Statistics: Posted by tatsu — 09 Oct 2018, 21:25


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