Forged Alliance Forever Forged Alliance Forever Forums 2015-01-02T17:35:37+02:00 /feed.php?f=16&t=9097 2015-01-02T17:35:37+02:00 2015-01-02T17:35:37+02:00 /viewtopic.php?t=9097&p=90082#p90082 <![CDATA[Re: Build 55 changelog]]> The default was changed to normal Supcom sounds in build 49 (I just check that). That is at least 6 months ago.

Statistics: Posted by Brute51 — 02 Jan 2015, 17:35


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2015-01-02T13:49:08+02:00 2015-01-02T13:49:08+02:00 /viewtopic.php?t=9097&p=90060#p90060 <![CDATA[Re: Build 55 changelog]]>
at second. thay are in default growling . And seriously how many people who will not read it in forum would know that is some posibility to turn growling off? You think that its a good manners? have units who have maners as last mine worker? This is something that ppl can like ?

when i host nomad game, can w8 2 hour and noone join. seriously try it. When ask freind cmon join, at fierst say on growling sacus game? no way. Ok this is maybe not main reason but at least its a occasion. and occasion who have zero good reason to exist. when someone like it then he take it in seting. But when someone dont like it, then he throu whole nomads out and dont play them again.

Statistics: Posted by Ithilis_Quo — 02 Jan 2015, 13:49


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2015-01-02T12:34:03+02:00 2015-01-02T12:34:03+02:00 /viewtopic.php?t=9097&p=90057#p90057 <![CDATA[Re: Build 55 changelog]]> Statistics: Posted by Brute51 — 02 Jan 2015, 12:34


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2015-01-01T20:49:23+02:00 2015-01-01T20:49:23+02:00 /viewtopic.php?t=9097&p=90012#p90012 <![CDATA[Re: Build 55 changelog]]>
whats your plane how to integrate them on main game?

Statistics: Posted by Ithilis_Quo — 01 Jan 2015, 20:49


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2015-01-01T13:23:38+02:00 2015-01-01T13:23:38+02:00 /viewtopic.php?t=9097&p=89970#p89970 <![CDATA[Re: Build 55 changelog]]>
Ithilis_Quo wrote:
sacus still talk and growling ?

Only for you, there is a special setting : if player = Ithilis, SCU growling = + 200%.

Statistics: Posted by pip — 01 Jan 2015, 13:23


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2014-12-31T12:09:03+02:00 2014-12-31T12:09:03+02:00 /viewtopic.php?t=9097&p=89913#p89913 <![CDATA[Re: Build 55 changelog]]> Statistics: Posted by Ithilis_Quo — 31 Dec 2014, 12:09


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2014-12-28T02:07:49+02:00 2014-12-28T02:07:49+02:00 /viewtopic.php?t=9097&p=89558#p89558 <![CDATA[Build 55 changelog]]> Build 55 balance changelog:

Naval:

T1 Submarine : back to 500 HP (from 575)
Frigate : AOE increased to 1 (from 0.3), like other frigates
Destroyer : depth charge weapon removed, mini-railguns can now hit naval units, each one does 40 DPS (100 damages every 2.5 seconds), each projectile can kill up to 100 torpedo damage. This is better underwater capabilities than UEF Destroyer but worse than other 3 Destroyers.

Air:
T2 air support factory fixed (can upgrade to t3 support air properly and build t2 engineers even if there is only air HQ and no land HQ)
T2 and t3 gunships flare nerf : less flares, and reload time increased to 8 seconds (from 6)
T2 fighter / bomber : depth charges added = 6 bombs doing 250 damages with 2.5 aoe on underwater units only (replaces normal bombs against them).
T3 bomber dropbug fixed

Land :

The speed multiplier over water was applied twice (due to a FA engine bug), now the 20% speed nerf is properly applied only once (instead of 40% unintended).
Crawler cost reverted to 24 k mass (from 18 k)
SACU : fast combat preset reintroduced with a single gun on each arm and the speed upgrade

Statistics: Posted by pip — 28 Dec 2014, 02:07


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