What we can take from this solution is idea of water mine field. It can be interesting, (and it can be crazy solution, take it as brainstorming)
1. change destroer and railgun carrier to previous suggestion.
2 .move this new canon to battleship. -> will be as function instead of lack of naval nuke
3. give that units build power, and allow them build mine as is buildet TML. Each mine set cost some mass and energy for build. Max X number on battleship before deploy
3,5. reload time for fire mine about 5sec
3,6. mine would have reload time when start be wepon active. about 5sec. 3,5+3,6 for dont allow insta stun enemy ship in battle.
4. allow them deploy mine field what will do this new canon. mine will exist as suicide units whitotu posibility to move.
5. this mine would stay underwater, with stealth (need omny), witheout posibility to move, with few hp (destroed by 1aoe shots, and with some range and autodestruck when enemy come to range. And with not drastic dmg, but EMP after explosion.
6. feel free and have good feeling from change all rivers and bashin to mine field and bash oponents when jump on mines
It is posible sharp edge, but less because cost mass and time for build. And because its on t3. It is different game mechanism. What im normaly against to give newone. But on T3 where is bigger differences cross fraction. And you idea would in some way exist, can fill empty place on navy atom, and T2 navy would be better balanced.
Seriously, i have no mods to test new destroer function. Im principialy against, and see it as big problem maker what is pointless. Especialy when we have done discuse in past about how to make it well. Im terified of situation that it will exist on destroer on this principe. Because it mean that nomad naval would be again 4 mouth rebalancing. And integration would never be done. This destroyer mechanism is inbalance as hell, and cant found a solution how dont make this mechanism ussles and balance it witheout make sharpe edges.Statistics: Posted by Ithilis_Quo — 11 Dec 2014, 17:39
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