Forged Alliance Forever Forged Alliance Forever Forums 2015-05-11T22:57:35+02:00 /feed.php?f=15&t=9174 2015-05-11T22:57:35+02:00 2015-05-11T22:57:35+02:00 /viewtopic.php?t=9174&p=99926#p99926 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Brute51 — 11 May 2015, 22:57


]]>
2015-05-11T20:04:42+02:00 2015-05-11T20:04:42+02:00 /viewtopic.php?t=9174&p=99921#p99921 <![CDATA[Re: Visual feedback]]>
Yes Resin, your icons are much better than anything I could come up with...

Statistics: Posted by pip — 11 May 2015, 20:04


]]>
2015-05-11T19:29:23+02:00 2015-05-11T19:29:23+02:00 /viewtopic.php?t=9174&p=99920#p99920 <![CDATA[Re: Visual feedback]]> I ll take some pics and will use them to be more precise.
I want to emphasize once more that even when I am kinda harsh here, I think you have done a great job so far and its this believe that makes me invest my time to post here :)

Statistics: Posted by --- — 11 May 2015, 19:29


]]>
2015-05-11T14:34:50+02:00 2015-05-11T14:34:50+02:00 /viewtopic.php?t=9174&p=99909#p99909 <![CDATA[Re: Visual feedback]]>
Brute51 wrote:
Most of the icons are reused images from the original game. Could you update/rework the icons so they're better? I suck at 2D artistery and the guy who used to do 2D artwork is out of contact.


I've done a tons of icons for use with 4DC and I can say from experience that they are a pain in the arse. Not only to you have to create a texture that provides meaning and fits the faction you also must have something that looks great. Consider this then realize that each icon / button is really four separate images!

Image

Image

Image

Image

Image

Image

Image

Cheers!

Resin

Statistics: Posted by Resin_Smoker — 11 May 2015, 14:34


]]>
2015-05-11T13:54:02+02:00 2015-05-11T13:54:02+02:00 /viewtopic.php?t=9174&p=99908#p99908 <![CDATA[Re: Visual feedback]]> Please post your feedback in precise words (as precise as possible) : which units, which aspects of the textures (definition, colour, design, etc), or of the model.

Brute51 planned a texture overhaul some years ago but managed to texture only two units so far : t3 armored tank and t3 static artillery. They are supposed to be a preview of a more uniformed style. Brute51 will use, if ever he resumes this task, a texture software to automatize the texturing procedure and save time, and obtain a more coherent set of textures, in the lines of these units.

The other units have different styles for now, at least 3 styles are used. A couple units have no texture, or broken texture, and are awaiting for a new one since a long time.

If you are a texture artist, you are welcome to contribute!

By the way, the unit pics can also probably be improved. I did some of them, and I know they are not optimal.

Statistics: Posted by pip — 11 May 2015, 13:54


]]>
2015-05-11T10:42:22+02:00 2015-05-11T10:42:22+02:00 /viewtopic.php?t=9174&p=99905#p99905 <![CDATA[Re: Visual feedback]]>

Statistics: Posted by --- — 11 May 2015, 10:42


]]>
2015-01-12T21:21:54+02:00 2015-01-12T21:21:54+02:00 /viewtopic.php?t=9174&p=90947#p90947 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Brute51 — 12 Jan 2015, 21:21


]]>
2015-01-12T01:09:48+02:00 2015-01-12T01:09:48+02:00 /viewtopic.php?t=9174&p=90891#p90891 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Xinnony — 12 Jan 2015, 01:09


]]>
2015-01-11T23:18:24+02:00 2015-01-11T23:18:24+02:00 /viewtopic.php?t=9174&p=90882#p90882 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Brute51 — 11 Jan 2015, 23:18


]]>
2015-01-11T22:46:59+02:00 2015-01-11T22:46:59+02:00 /viewtopic.php?t=9174&p=90879#p90879 <![CDATA[Re: Visual feedback]]>
One has the impression that it is for 640x480 resolution.

#pixelated

Statistics: Posted by Xinnony — 11 Jan 2015, 22:46


]]>
2015-01-11T15:37:14+02:00 2015-01-11T15:37:14+02:00 /viewtopic.php?t=9174&p=90858#p90858 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Brute51 — 11 Jan 2015, 15:37


]]>
2015-01-09T18:02:57+02:00 2015-01-09T18:02:57+02:00 /viewtopic.php?t=9174&p=90754#p90754 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Apofenas — 09 Jan 2015, 18:02


]]>
2015-01-09T15:21:28+02:00 2015-01-09T15:21:28+02:00 /viewtopic.php?t=9174&p=90744#p90744 <![CDATA[Re: Visual feedback]]> Statistics: Posted by Xinnony — 09 Jan 2015, 15:21


]]>
2015-01-09T15:01:30+02:00 2015-01-09T15:01:30+02:00 /viewtopic.php?t=9174&p=90742#p90742 <![CDATA[Re: Visual feedback]]>
- model texture and behavior of lab - astor is bad. It looks too similar as T1 tank, and is very easy to build them when i want to build normal tanks. and because its hover its bad manevrable, and have suffer on trying miss a shot.

- i dont like model and texture of slugger and model of nova, T2 tanks i see as most interesting, and slugger is completle different style. Nova have nice texture but on nova with asymetrical and too tiny canon, and whole platform for me its look vierd.

- semivisible satelite in air, make a question, whot is it, why it is here, what it can go and how i can tak it out. Its only parth of storyline, but make no sence to gameplay. Only make a question for what is not fast answer and distract player.

- factory dont have different HQ.

- after finish building building have for a few second(1-2) grafics that looks like building is still in construct. It distract ppl for not be sure if enginer only dont stop work on 99%buliding.

- i was like more old big bertha artilery model as new comunication artilery center with air canon. air canon who fire looks vierd. It have some storybased, but that something that noone care, and noone know. Also artilery salve, and explosion are the best.

- air units texture are pretty nice.

- acu, and more important sacu models and texture.. sacu looks like be made from very cheap african manifacture and after corosion. gattling model is ehmmm, but new missile are awesome.

Statistics: Posted by Ithilis_Quo — 09 Jan 2015, 15:01


]]>
2015-01-09T12:58:15+02:00 2015-01-09T12:58:15+02:00 /viewtopic.php?t=9174&p=90736#p90736 <![CDATA[Visual feedback]]>
1) Textures will be reworked so it would be good if you guys give us some ideas / feedback. For your information, the latest unit textured and that will be the sample for texture rework is the Armored t3 Tank (Slugger). So if you have feedback on this one, it will help adjust the global style of the faction.
There are several other styles of textures, so please tell us which ones you like, which ones you dislike using units examples.

2) Models : probably not much will change about them, but if you have some comments to do, go ahead. I hope some units models will be improved like the t1 land scout, but it's not the priority compared to textures.

3) Fx are probably the easiest thing to tweak. I think they are pretty good overall, but if something bothers you, let us know.

For intance, Lextoc said : "green halo on hover tanks doesn't look good. Would look better if it was white, or some kind of white because white + brown / orange is better than green + brown/orange".
Let us know if you have similar feedback.

Statistics: Posted by pip — 09 Jan 2015, 12:58


]]>