Forged Alliance Forever Forged Alliance Forever Forums 2013-11-26T14:15:32+02:00 /feed.php?f=15&t=5838 2013-11-26T14:15:32+02:00 2013-11-26T14:15:32+02:00 /viewtopic.php?t=5838&p=58548#p58548 <![CDATA[Re: How to counter monkeylord rush?]]>
Another counter is t2 gunships.

Statistics: Posted by Cantor — 26 Nov 2013, 14:15


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2013-11-26T12:11:06+02:00 2013-11-26T12:11:06+02:00 /viewtopic.php?t=5838&p=58545#p58545 <![CDATA[Re: How to counter monkeylord rush?]]>
D4E_Omit wrote:
Easiest method is to scout scout scout scout and keep scouting and if you see one in construction make back player make either 50 gunships or mercies..

sound too much like setons,
but in real game you can use strats against exps

Statistics: Posted by ZLO_RD — 26 Nov 2013, 12:11


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2013-11-26T09:31:04+02:00 2013-11-26T09:31:04+02:00 /viewtopic.php?t=5838&p=58541#p58541 <![CDATA[Re: How to counter monkeylord rush?]]> Statistics: Posted by D4E_Omit — 26 Nov 2013, 09:31


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2013-11-26T07:48:32+02:00 2013-11-26T07:48:32+02:00 /viewtopic.php?t=5838&p=58539#p58539 <![CDATA[Re: How to counter monkeylord rush?]]> as sera or aeon you will probably need your own t4 or t3 bots/tanks with mobile shields and t2 PD suport

also you need just scout such things as t4... he could kill you with anything if you have no idea what is coming
and try to play/expand more agressively on t1 t2 t3 stages, most of games not even going to t4 stage...

Statistics: Posted by ZLO_RD — 26 Nov 2013, 07:48


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2013-11-26T04:07:06+02:00 2013-11-26T04:07:06+02:00 /viewtopic.php?t=5838&p=58535#p58535 <![CDATA[Re: How to counter monkeylord rush?]]> Statistics: Posted by benikens — 26 Nov 2013, 04:07


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2013-11-26T04:29:02+02:00 2013-11-26T03:52:09+02:00 /viewtopic.php?t=5838&p=58534#p58534 <![CDATA[Re: How to counter monkeylord rush?]]>
- 10 Percivals are able to stop a monkeylord but you have to line them up perfectly so they shoot at the monkeylord together (I actually calculated this with the stats from the previous patch but I assume dps is still the same).
- 19 Triads will chew through a Monkeylord. They have longer range than the ML so they will start dealing damage before the ML gets into range with its laser
- 7 Ravagers kill a Monkeylord. Same story with the range.
- Air counter: no specific numbers on that, but a few strats are usually enough to kill it. A hoard of T2 Gunships work too, but you will lose quite a few due to the ML AA.

I found the T3 Pd to be the most efficient. Even if you have only a few Ravagers under some shields. This will be enough to scare the monkeylord away or at least damage it severely so you can finish it with overcharge or other land forces. Also remember that the ML is quite fast, so the sooner you can start damaging it, the better. Ideally it dies just when it arrives in your base. Once you killed the Monkeylord, say 'thank you for the mass' and upgrade your eco.

But the best counter is always to prevent your opponent from getting a monkeylord in the first place. Keep him busy, snipe his eco, ... If he has no units and only eco, he should be punished! :)

Statistics: Posted by Pierto — 26 Nov 2013, 03:52


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2013-11-26T03:15:27+02:00 2013-11-26T03:15:27+02:00 /viewtopic.php?t=5838&p=58532#p58532 <![CDATA[How to counter monkeylord rush?]]>
Is there an optimum build order to ramp to tech 4 fastest? cause I feel like my eco is behind his and I can't get out a tech4 in time to fight his, but it might just be cause I spend the game building armies and attacking while he sits back and waits.

Statistics: Posted by benikens — 26 Nov 2013, 03:15


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