Forged Alliance Forever Forged Alliance Forever Forums 2015-07-10T22:29:23+02:00 /feed.php?f=15&t=10241 2015-07-10T22:29:23+02:00 2015-07-10T22:29:23+02:00 /viewtopic.php?t=10241&p=103920#p103920 <![CDATA[Re: During DB research and testing]]>

Thanks for your feedback! All feedback is appreciated a lot (even if it is negative).

Statistics: Posted by Brute51 — 10 Jul 2015, 22:29


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2015-07-10T21:28:47+02:00 2015-07-10T21:28:47+02:00 /viewtopic.php?t=10241&p=103909#p103909 <![CDATA[Re: During DB research and testing]]>
Flares are very strong and speed is important for air units, especially for transports for which weapons are more cosmetic than useful.

Statistics: Posted by pip — 10 Jul 2015, 21:28


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2015-07-10T19:32:48+02:00 2015-07-10T19:32:48+02:00 /viewtopic.php?t=10241&p=103891#p103891 <![CDATA[During DB research and testing]]> - T2 Transport only has 1,500 HP with flares ( others are 1,525-1,675)
T2 is faster, but as no anti air or ground fire

T2-Spitfire F/B- the ground attack seems very OP for what it is. There are 2 things that fired #1 the 4 rockets as normal then #2 4 napalm-ish missle shots. The total damage for these shots between both weapons is 1,401. With a health of 1,000 this unit is awesome. I'm guessing OP, but just wanted to make sure this was known.

T3 MA- Mauler- has a lot more health than other T3 MA(almost 2x), I really don't see the issue with this since we have no shields it seems to be the only way to win a arty battle. I was just curious if that was on the reasoning.

I'm sure you've already got feedback on the T2 transport(I didn't see any post) so I'm just curious why the lack of any offensive are the flares that fantastic? I thought they only shot every 5 seconds. On the T2 F/B though I'm sure its a mistake...it has more HP then others plus the huge ground damage. If that is the way it should be then I am just making T2 F/B more bang for my buck.

Love the T1 bomber & T3 gunship has so many great features, I'm seeing a lot of advantages on Air and T3 land per unit.

Overall the DB is coming along well. I'm missing details on units such as turn radius, exact speed, AOE, etc, but trying to finish up on the Navy. Something is better than nothing I'm hoping you can help me correct any gaping holes. I'll post them under the Nomad DB topic in 3 different post for each Land, Air, & Water and edit them as needed. Hopefully should be done in a few days, thanks as always for your feedback.

Statistics: Posted by BrotherTerran — 10 Jul 2015, 19:32


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